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Deny a hero to pick items? How?

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Okay, so I have this issue in my map Electrum mines where when an invisible unit picks the flag, i force it to drop it aand when he does he also moves like 25-50 AoE in random direction. I don't know why that is, but I am looking for another way to handle this:

Is there another way to deny a hero to pick items?
- Removing Inventory ability is a bad idea
- forcing him to drop the item resulted in a bad idea
- putting some dummy items might be a good idea, but it becomes messed up.. Where is the image for empty slot in the MPQ?
- transformation in another unit temporarily is a bad idea, and does complications
- any other method?
 
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Level 23
Joined
Dec 4, 2007
Messages
1,559
I guess you want:
  • ItemPickDenied
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-type of (Item being manipulated)) Equal to Crown of Kings +5
        • Then - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Or - Any (Conditions) are true
                • Conditions
                  • ((Triggering unit) has buff Wind Walk) Equal to True
                  • ((Triggering unit) has buff Invisibility) Equal to True
            • Then - Actions
              • Set temp_point = (Position of (Item being manipulated))
              • Item - Move (Item being manipulated) to temp_point
              • Custom script: call RemoveLocation(udg_temp_point)
            • Else - Actions
        • Else - Actions
 
Level 23
Joined
Dec 4, 2007
Messages
1,559
That's not what i could gather from your post.
You described the issue being "hero - drop item", because that would allow the manipulator to move the item inch by inch.

That's why i presented the option to instantly move the item back to its origin?!

Puzzled to what you want to achieve now.
 
Level 3
Joined
Nov 18, 2007
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the problem with invisibility is that for some reason blizzard made it so that items collision affects units/heroes with wind walk active.
instead of item you could make it a dummy unit and when you get near it you pick it up, otherwise just move the flag behind the hero or a bit away from the hero.
 
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