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Delayed functions

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May 26, 2010
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When testing my map in world editor it's fine, and nothing's wrong.

But when I play it on Bnet, myself or with others, every function gets 3-7 second delay. Unit movement, triggers, everything. If I'd set a trigger Wait 1 seconds, it'd wait 4-8.

Is it because the map has leaks ooor?
 
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That my friend, seems like standard lag, does it lag from the beginning or get slower over time? If it was leaks it would get slower over time because the memory would pile up.
 
There's a really good tutorial here on Hive about leaks and how to clean them.

"List of things that leak" I believe it is called.
 
Also, sideburns, don't use 0.01 unless for some odd reason you absolutely need to. Off the top of my head I can't think of one, either.

0.03 or even 0.05 is much easier on the processor, and makes no visible difference to the player.
 
Also, sideburns, don't use 0.01 unless for some odd reason you absolutely need to. Off the top of my head I can't think of one, either.

0.03 or even 0.05 is much easier on the processor, and makes no visible difference to the player.

This applies only for the Periodic Event or everything? I had no idea..
 
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