- Joined
- Nov 4, 2013
- Messages
- 2,017
If you already tested my map, then you'll understand what I'll be speaking about very easily. If not, well, let me explain. Basically, it's very dark in my map and you play with a first-person camera. As long as you walk with normal speed, everything with the visibility is ok. However, when I use a skill that speeds me up, I end up in the black mask before even exploring it! That's awkward because it makes it harder to run away because you end up kissing a cliff and clicking around randomly like a demented person.
I tried in the Gameplay Constants to set the Unit Visibility Change Rate to 0.00 but it didn't make things different. Therefore I decided to consult the almighty triggers and create a periodic trigger that provides visiblity every 0.01 seconds (everything is destroyed then recreated so no leaks) yet it didn't really improve that much the performance and it even caused a little delay with a full house (10 players).
So is there something I missed or is it just impossible to fix?
I tried in the Gameplay Constants to set the Unit Visibility Change Rate to 0.00 but it didn't make things different. Therefore I decided to consult the almighty triggers and create a periodic trigger that provides visiblity every 0.01 seconds (everything is destroyed then recreated so no leaks) yet it didn't really improve that much the performance and it even caused a little delay with a full house (10 players).
So is there something I missed or is it just impossible to fix?