Hello there,
Like the title says I'm working on making a custom ability and I've run into a bit of a hiccup.
How I want the ability to work:
You cast a targeted spell, after 5 seconds or so, enemy units (of the caster) in an area around the targeted unit takes an amount of damage.
Current issues:
If I put no delay, the damage will be instant at the target unit which is fine except for the missing delay.
When I use the wait action for 2 seconds, I get the damage in an area of where the target stood when i first cast the ability which is bad considering they move a lot. Also if I move my unit after it casted the ability, i get the special effect I put in, but the damage won't come through. If i up the delay to 5 seconds i get no damage, not at current position nor the original. Any help would be appreciated, I'm really new to triggering abilities so please dumb it down if possible.
Like the title says I'm working on making a custom ability and I've run into a bit of a hiccup.
How I want the ability to work:
You cast a targeted spell, after 5 seconds or so, enemy units (of the caster) in an area around the targeted unit takes an amount of damage.
Current issues:
If I put no delay, the damage will be instant at the target unit which is fine except for the missing delay.
When I use the wait action for 2 seconds, I get the damage in an area of where the target stood when i first cast the ability which is bad considering they move a lot. Also if I move my unit after it casted the ability, i get the special effect I put in, but the damage won't come through. If i up the delay to 5 seconds i get no damage, not at current position nor the original. Any help would be appreciated, I'm really new to triggering abilities so please dumb it down if possible.