💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!
To implement everything else do this:
1. Copy the buff and the spell from the object editor.
2. Then copy the 'Delay' and 'Variables' triggers into your map (don't forget to have your preferences set to 'Automatically create unknown variables while pasting trigger data')
This can be found under File>Preferences>General
3. Copy the system. Look up if u don't know how.
The damage capacity is set to 3000 but that can be changed under 'Delay' trigger.
Game - PDD_damageEventTrigger becomes Equal to 1.00
(PDD_target has buff Delay_Buff) Equal to True
And - All (Conditions) are true
PDD_amount Greater than 0.00
PDD_amount Less than or equal to 3000.00
Set PDD_amount = 0.00
Time - Elapsed game time is 0.00 seconds
Set Delay_Buff = Delay
Please write to me if you have any questions of find any bugs.
delay, borrowed time, borrowed, backtrack, evasion