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To implement everything else do this:
1. Copy the buff and the spell from the object editor.
2. Then copy the 'Delay' and 'Variables' triggers into your map (don't forget to have your preferences set to 'Automatically create unknown variables while pasting trigger data')
This can be found under File>Preferences>General
3. Copy the system. Look up if u don't know how.
The damage capacity is set to 3000 but that can be changed under 'Delay' trigger.
The triggers:
Delay
Events
Game - PDD_damageEventTrigger becomes Equal to 1.00
Conditions
(PDD_target has buff Delay_Buff) Equal to True
And - All (Conditions) are true
Conditions
PDD_amount Greater than 0.00
PDD_amount Less than or equal to 3000.00
Actions
Set PDD_amount = 0.00
Variables
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Delay_Buff = Delay
Please write to me if you have any questions of find any bugs.
Keywords:
delay, borrowed time, borrowed, backtrack, evasion
I tried to get such a system as this approved a good while back. However I did it without a DDS with a 'built in absrob system'. Got rejected because the newer DDS already got this feature.
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