Delay v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This simple spell allows users to block incoming damage via damage detection system.
Its pretty simple and everyone should be able to use it.

This spell uses damage detection system by looking_for_help

Don't know how to implement the damage detection system?
Head over to its main page and check it out.

To implement everything else do this:
1. Copy the buff and the spell from the object editor.
2. Then copy the 'Delay' and 'Variables' triggers into your map (don't forget to have your preferences set to 'Automatically create unknown variables while pasting trigger data')
This can be found under File>Preferences>General
3. Copy the system. Look up if u don't know how.

The damage capacity is set to 3000 but that can be changed under 'Delay' trigger.

The triggers:

  • Delay
    • Events
      • Game - PDD_damageEventTrigger becomes Equal to 1.00
    • Conditions
      • (PDD_target has buff Delay_Buff) Equal to True
      • And - All (Conditions) are true
        • Conditions
          • PDD_amount Greater than 0.00
          • PDD_amount Less than or equal to 3000.00
    • Actions
      • Set PDD_amount = 0.00

  • Variables
    • Events
      • Time - Elapsed game time is 0.00 seconds
    • Conditions
    • Actions
      • Set Delay_Buff = Delay

Please write to me if you have any questions of find any bugs.

delay, borrowed time, borrowed, backtrack, evasion

Delay 1.0 (Map)

07:16, 26th Jul 2015 BPower: Too simple concept. Sorry dude :( Rejected.