To implement everything else do this:
1. Copy the buff and the spell from the object editor.
2. Then copy the 'Delay' and 'Variables' triggers into your map (don't forget to have your preferences set to 'Automatically create unknown variables while pasting trigger data')
This can be found under File>Preferences>General
3. Copy the system. Look up if u don't know how.
The damage capacity is set to 3000 but that can be changed under 'Delay' trigger.
Game - PDD_damageEventTrigger becomes Equal to 1.00
(PDD_target has buff Delay_Buff) Equal to True
And - All (Conditions) are true
PDD_amount Greater than 0.00
PDD_amount Less than or equal to 3000.00
Set PDD_amount = 0.00
Time - Elapsed game time is 0.00 seconds
Set Delay_Buff = Delay
Please write to me if you have any questions of find any bugs.
delay, borrowed time, borrowed, backtrack, evasion