- Joined
- Apr 13, 2005
- Messages
- 630
What can exactly cause delay in a map
How do you count the duration ?I have a timed dungeon that every 30 seconds Spawns lets say 20 creeps max. Its delaying people about 2-3 seconds on each cycle
I'm now having delay problems when spawning a dungeon. I have a timed dungeon that every 30 seconds Spawns lets say 20 creeps max. Its delaying people about 2-3 seconds on each cycle. I'll post the triggers
Kobold Hero Group
Events
Unit - A unit enters Kobold Entrence <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Set LeakPoint[265] = ((Center of Kobold Attack Target <gen>) offset by (0.00, 0.00))
Unit - Move (Entering unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for (Owner of (Entering unit)) to LeakPoint[265] over 0.00 seconds
Custom script: call RemoveLocation(udg_LeakPoint[265])
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff7777aaHelp Gary...
Sound - Play FootmanPissed <gen> at 100.00% volume, attached to (Triggering unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in KoboldheroGroup) Greater than or equal to 1
Then - Actions
Unit Group - Add (Triggering unit) to KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in KoboldheroGroup) Equal to 0
Then - Actions
Unit Group - Add (Triggering unit) to KoboldheroGroup
Set LeakPoint[375] = (Center of Fontain Reg <gen>)
Unit - Create 1 Fountain of Life (Kobold) for Player 11 (Dark Green) at LeakPoint[375] facing 270.00 degrees
Custom script: call RemoveLocation(udg_LeakPoint[375])
Set LeakPoint[375] = (Center of Kobold Pala SPR <gen>)
Unit - Create 1 Gary Moore for Player 11 (Dark Green) at LeakPoint[375] facing Default building facing degrees
Custom script: call RemoveLocation(udg_LeakPoint[375])
Countdown Timer - Create a timer window for (Last started timer) with title Kobold Attack
Set Kobold_TimerWindow = (Last created timer window)
Countdown Timer - Change the color of the title for Kobold_TimerWindow to (100.00%, 0.00%, 0.00%) with 10.00% transparency
Countdown Timer - Change the color of the time for Kobold_TimerWindow to (0.00%, 100.00%, 0.00%) with 15.00% transparency
Set KoboldTimer = (Last started timer)
Countdown Timer - Start KoboldTimer as a One-shot timer that will expire in 400.00 seconds
Trigger - Turn on Kobolds Unit <gen>
Else - Actions
Kobolds Unit
Events
Time - Every 1.00 seconds of game time
Conditions
(KoboldheroGroup is empty) Equal to False
Actions
Set KobaldAttackgroup = (Units in Kobold Weather <gen> owned by Player 12 (Brown))
Set LeakPoint[376] = (Center of Kobold Attack Target <gen>)
Unit Group - Pick every unit in KobaldAttackgroup and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[376])
Custom script: call DestroyGroup(udg_KobaldAttackgroup)
Set KobaldAttackgroup = (Units in Kobold Weather <gen> owned by Player 11 (Dark Green))
Set LeakPoint[374] = (Center of Kobold Attack Target <gen>)
Unit Group - Pick every unit in KobaldAttackgroup and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To LeakPoint[374]
Custom script: call RemoveLocation(udg_LeakPoint[374])
Custom script: call DestroyGroup(udg_KobaldAttackgroup)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer((Remaining time for KoboldTimer))) Equal to 400
Then - Actions
Countdown Timer - Show Kobold_TimerWindow
Game - Display to (All players matching (((Triggering unit) is in KoboldheroGroup) Equal to True)) the text: |cff7777aaBe prepar...
Set LeakPoint[374] = (Center of Kobold Attack Target <gen>)
Sound - Play KnightWarcry1 <gen>
Floating Text - Create floating text that reads |cff7777aaBe prepar... at LeakPoint[374] with Z offset 2.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 105.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds
Custom script: call RemoveLocation(udg_LeakPoint[374])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Integer((Remaining time for KoboldTimer))) Equal to 390
(Integer((Remaining time for KoboldTimer))) Equal to 360
(Integer((Remaining time for KoboldTimer))) Equal to 330
(Integer((Remaining time for KoboldTimer))) Equal to 300
(Integer((Remaining time for KoboldTimer))) Equal to 270
(Integer((Remaining time for KoboldTimer))) Equal to 240
(Integer((Remaining time for KoboldTimer))) Equal to 210
(Integer((Remaining time for KoboldTimer))) Equal to 180
(Integer((Remaining time for KoboldTimer))) Equal to 150
(Integer((Remaining time for KoboldTimer))) Equal to 120
(Integer((Remaining time for KoboldTimer))) Equal to 90
(Integer((Remaining time for KoboldTimer))) Equal to 60
(Integer((Remaining time for KoboldTimer))) Equal to 30
Then - Actions
For each (Integer A) from 1 to 8, do (Actions)
Loop - Actions
Set LeakPoint[376] = (Center of Kobold Attack Target <gen>)
Set LeakPoint[377] = (Center of Kobold Spawn 1 <gen>)
Unit - Create 1 Kobold Grunt for Player 12 (Brown) at LeakPoint[377] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[377])
Set LeakPoint[378] = (Center of Kobold Spawn 2 <gen>)
Unit - Create 1 Kobold Grunt for Player 12 (Brown) at LeakPoint[378] facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[378])
Custom script: call RemoveLocation(udg_LeakPoint[376])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Integer((Remaining time for KoboldTimer))) Equal to 360
(Integer((Remaining time for KoboldTimer))) Equal to 300
(Integer((Remaining time for KoboldTimer))) Equal to 240
(Integer((Remaining time for KoboldTimer))) Equal to 180
(Integer((Remaining time for KoboldTimer))) Equal to 120
(Integer((Remaining time for KoboldTimer))) Equal to 60
Then - Actions
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Set LeakPoint[376] = (Center of Kobold Attack Target <gen>)
Set LeakPoint[377] = (Center of Kobold Spawn 1 <gen>)
Unit - Create 1 Kobold Officer for Player 12 (Brown) at LeakPoint[377] facing Default building facing degrees
Unit - Add Vampire Mark (Vampire) to (Last created unit)
Unit - Add Devotion Aura (Kobold officer) to (Last created unit)
Unit - Add Endurance Aura (Kobold Officer) to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[377])
Set LeakPoint[378] = (Center of Kobold Spawn 2 <gen>)
Unit - Create 1 Kobold Officer for Player 12 (Brown) at LeakPoint[378] facing Default building facing degrees
Unit - Add Thorns Aura (Kobold Officer) to (Last created unit)
Unit - Add Command Aura (Kobold Officer) to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[378])
Custom script: call RemoveLocation(udg_LeakPoint[376])
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Integer((Remaining time for KoboldTimer))) Equal to 30
Then - Actions
Set LeakPoint[376] = (Center of Kobold Attack Target <gen>)
Set LeakPoint[377] = (Center of Kobold Spawn 1 <gen>)
Unit - Create 1 Mikey The Kobold King for Player 12 (Brown) at LeakPoint[377] facing Default building facing degrees
Sound - Play KnightWarcry1 <gen> at 100.00% volume, located at LeakPoint[376] with Z offset 0.00
Unit - Order (Last created unit) to Attack-Move To LeakPoint[376]
Custom script: call RemoveLocation(udg_LeakPoint[377])
Custom script: call RemoveLocation(udg_LeakPoint[376])
Else - Actions
[code=jass]//TESH.scrollpos=0
//TESH.alwaysfold=0
function Trig_Entangling_cast_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A0PZ'
endfunction
function Trig_Entangling_cast_Actions takes nothing returns nothing
local unit U
set U = CreateUnit( Player(11), 'o00S', GetUnitX(GetSpellTargetUnit()), GetUnitY(GetSpellTargetUnit()), GetRandomReal(0,360) )
call UnitApplyTimedLife( U, 'BTLF' ,60)
call IssueTargetOrder(U, "magicleash", GetSpellTargetUnit() )
set U = null
endfunction
//===========================================================================
function InitTrig_Entangling_cast takes nothing returns nothing
set gg_trg_Entangling_cast = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Entangling_cast, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( gg_trg_Entangling_cast, Condition( function Trig_Entangling_cast_Conditions ) )
call TriggerAddAction( gg_trg_Entangling_cast, function Trig_Entangling_cast_Actions )
endfunction
[/code]
Kobold Instance Complete
Events
Unit - A unit Dies
Conditions
Mikey The Kobold King Equal to (Unit-type of (Triggering unit))
Actions
Set LeakGroup[60] = (Units in Kobold Weather <gen> owned by Player 12 (Brown))
Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_LeakGroup[60])
Set LeakGroup[60] = (Units in Kobold Weather <gen> owned by Player 11 (Dark Green))
Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_LeakGroup[60])
Countdown Timer - Destroy Kobold_TimerWindow
Trigger - Turn off Kobolds Unit <gen>
Set LeakPoint[384] = (Center of DropZone block 1 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 2 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 3 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 4 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 5 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 6 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 7 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 8 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 9 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 10 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 11 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 12 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 13 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 14 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 15 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 16 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 17 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 18 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 19 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Wait 0.01 seconds
Set LeakPoint[384] = (Center of DropZone block 20 <gen>)
Destructible - Create a Drop Fence at LeakPoint[384] facing 0.00 with scale 1.00 and variation 0
Custom script: call RemoveLocation(udg_LeakPoint[384])
Set LeakPoint[760] = (Center of DropZone player 10 <gen>)
Set LeakPoint[759] = (Center of DropZone player 9 <gen>)
Set LeakPoint[758] = (Center of DropZone player 8 <gen>)
Set LeakPoint[757] = (Center of DropZone player 7 <gen>)
Set LeakPoint[756] = (Center of DropZone player 6 <gen>)
Set LeakPoint[755] = (Center of DropZone player 5 <gen>)
Set LeakPoint[754] = (Center of DropZone player 4 <gen>)
Set LeakPoint[753] = (Center of DropZone player 3 <gen>)
Set LeakPoint[752] = (Center of DropZone player 2 <gen>)
Set LeakPoint[751] = (Center of DropZone player 1 <gen>)
Unit Group - Pick every unit in KoboldheroGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[751], facing LeakPoint[760]
Camera - Pan camera for Player 1 (Red) to LeakPoint[751] over 0.00 seconds
Selection - Select (Picked unit)
Unit - Order (Picked unit) to Stop
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[752], facing LeakPoint[759]
Camera - Pan camera for Player 2 (Blue) to LeakPoint[752] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[753], facing LeakPoint[758]
Camera - Pan camera for Player 3 (Teal) to LeakPoint[753] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[754], facing LeakPoint[757]
Camera - Pan camera for Player 4 (Purple) to LeakPoint[754] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[755], facing LeakPoint[756]
Camera - Pan camera for Player 5 (Yellow) to LeakPoint[755] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[756], facing LeakPoint[755]
Camera - Pan camera for Player 6 (Orange) to LeakPoint[756] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[757], facing LeakPoint[754]
Camera - Pan camera for Player 7 (Green) to LeakPoint[757] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[758], facing LeakPoint[753]
Camera - Pan camera for Player 8 (Pink) to LeakPoint[758] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[759], facing LeakPoint[752]
Camera - Pan camera for Player 9 (Gray) to LeakPoint[759] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[760], facing LeakPoint[751]
Camera - Pan camera for Player 10 (Light Blue) to LeakPoint[760] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
Custom script: call RemoveLocation(udg_LeakPoint[751])
Custom script: call RemoveLocation(udg_LeakPoint[755])
Custom script: call RemoveLocation(udg_LeakPoint[753])
Custom script: call RemoveLocation(udg_LeakPoint[754])
Custom script: call RemoveLocation(udg_LeakPoint[758])
Custom script: call RemoveLocation(udg_LeakPoint[760])
Custom script: call RemoveLocation(udg_LeakPoint[756])
Custom script: call RemoveLocation(udg_LeakPoint[757])
Custom script: call RemoveLocation(udg_LeakPoint[759])
Custom script: call RemoveLocation(udg_LeakPoint[752])
Unit Group - Remove all units from KoboldheroGroup
Wait 15.00 seconds
Destructible - Pick every destructible in DropZone Kill 1 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 10 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 2 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 3 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 4 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 5 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 6 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 7 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 8 <gen> and do (Destructible - Remove (Picked destructible))
Destructible - Pick every destructible in DropZone Kill 9 <gen> and do (Destructible - Remove (Picked destructible))
Kobold Instance fail
Events
Unit - A unit Dies
Conditions
Gary Moore Equal to (Unit-type of (Triggering unit))
Actions
Wait 2.00 seconds
Set LeakGroup[60] = (Units in Kobold Weather <gen> owned by Player 12 (Brown))
Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_LeakGroup[60])
Set LeakGroup[60] = (Units in Kobold Weather <gen> owned by Player 11 (Dark Green))
Unit Group - Pick every unit in LeakGroup[60] and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Custom script: call DestroyGroup(udg_LeakGroup[60])
Countdown Timer - Destroy Kobold_TimerWindow
Set LeakPoint[265] = (Center of Hero Spawn <gen>)
Unit Group - Pick every unit in KoboldheroGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to LeakPoint[265] over 0.00 seconds
Selection - Select (Picked unit)
Unit - Order (Picked unit) to Stop
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 5 (Yellow) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 6 (Orange) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 7 (Green) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 8 (Pink) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 9 (Gray) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Move (Picked unit) instantly to LeakPoint[265], facing Default building facing degrees
Camera - Pan camera for Player 10 (Light Blue) to LeakPoint[265] over 0.00 seconds
Unit - Order (Picked unit) to Stop
Selection - Select (Picked unit)
Unit Group - Remove (Picked unit) from KoboldheroGroup
Else - Actions
Custom script: call RemoveLocation(udg_LeakPoint[265])
Unit Group - Remove all units from KoboldheroGroup
Trigger - Turn off Kobolds Unit <gen>