- Joined
- Feb 10, 2011
- Messages
- 133
Many years have passed since the Second War and the lands are expecting a third one. A Dalaran student Delara decided to travel west to a mysterious land of Kalimdor to study the nature in hope to improve arcane magic with natural powers. Something's amiss however, the nature is not as untouched as thought. Delara's base is under constant assault of gargoyles of unknown origin.
Manarok
General Commander Manarok Lumenos is in lead of the armed forces brought to Kalimdor by lady Delara. He is responsible for the base's defense and is now newly tasked with a new duty.
Delara
Lady Delara Araniel is a student of magic in Dalaran. Her thirst for knowledge and fame led her to travel the sea to Kalimdor to find a way to merge natural and arcane magic. Her studies go slowly and mostly interrupted.
Alynor
Elven Enchantress Alynor is not just a common elf. She speaks with the nature and can ask it to do her bidding. She is never out of surprises for her foes and allies alike.
Ishnu'talah
Alynor's consort Ishnu'talah (lucky survivor in elvish-ish) and a brave warrior that won't allow anything to hurt his beloved enchantress.
Halakh
One of Manarok's captains. This one gets lost though but when we see him again, his presence is completly different from the last time.
Necromancer
A mysterious mage using forbidden death magic corrupting the forest and animating the dead. Will you be strong enough to defeat him?
General commander Manarok speaking with lady Delara
General commander Manarok recruiting troops
Manarok's group moving through the forest
Manarok's group arriving to the caves
Manarok's group encountering gargoyles
Elven party led by Alynor allies the humans, for now...
Alynor and Manarok leaving the caves
Alynor and Manarok encountering a strange structure
Elven grove restored by Alynor
Manarok defending the grove with elves
PS: Don't worry about the names of the maps, the campaign was originally different and I didn't change the name format.
Delara sends her general commander Manarok to investigate and destroy their hive. After reaching the cave complex his group is met with elven strikeforce with the same task. They unite in common goal and purge the hive. After cleansing the last one, they encounter a man-made structure. Being cut off from the rest, Manarok along with elven leader Alynor leave the caves and reach surface, where they meet a spellcaster using death magic. Alynor restores a forgotten grove and they prepare for combat. For three days they manage to fend off the undead forces empowered by treacherous humans. On the break of the fourth day were they overwhelmed and captured into the necromancer's lair. Escaping the labyrinth they finally reach the exit, but they need to make the ultimate sacrifice.
Characters
General Commander Manarok Lumenos is in lead of the armed forces brought to Kalimdor by lady Delara. He is responsible for the base's defense and is now newly tasked with a new duty.
Lady Delara Araniel is a student of magic in Dalaran. Her thirst for knowledge and fame led her to travel the sea to Kalimdor to find a way to merge natural and arcane magic. Her studies go slowly and mostly interrupted.
Elven Enchantress Alynor is not just a common elf. She speaks with the nature and can ask it to do her bidding. She is never out of surprises for her foes and allies alike.
Alynor's consort Ishnu'talah (lucky survivor in elvish-ish) and a brave warrior that won't allow anything to hurt his beloved enchantress.
One of Manarok's captains. This one gets lost though but when we see him again, his presence is completly different from the last time.
A mysterious mage using forbidden death magic corrupting the forest and animating the dead. Will you be strong enough to defeat him?
Features
- Possible untold story of Azeroth
- Custom abilities
- Tweaked Elven race
- Two story lines (depending on your decision in chapter two)
- I don't even know what all is interesting so... I dunno T_T
Screenshots
Credits
- Green Phoenix Dart by 4eNNightmare
- Lotus by JollyD
- Parasite Virus by The Panda
- Hero Glow by assasin_lord
- Guardian aura by EnetheruAnuon
- Ultimate testing map
Progress
So far I have finished these five missions I present you with, though they all are improveable (and you WILL find a way how I should improve them). I'm now working on the sixth mission and I plan about three missions for each decisions, up to 1 prologue and 8 chapters each.
Changelog
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- Uploaded
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- Added proper prologue
- Previous prologues changed into chapters
- Heroes are now since the first chapter
- Heroes have now five levels of abilities, fifth being Mastered which improves the spell significantly, both Manarok's and Alynor's spells have been rescaled (effects stay the same)
- Manarok:
Added ultimate ability - Chosen of the Light, sadly, it's still not obtainable
- Footman:
Defend ability replaced with Shield which grants them 50% chance to negate 15 damage
- Archer: (both elven and human)
Precise arrow ability has now longer cooldown (3s --> 10s)
Added Agility which grants them 15% dodge chance
- Warrior:
Mind blockade ability replaced with Healing Roots which grants targeted ally +5 armor and +3 hp/sec but lowers damage by 75% for 20 seconds
- Prologue:
Added
- Chapter One, Into the Caves:
Tweaked enviroment
Added circles of power at key locations
Added tooltips when first selecting units
Cleared inconsistencies
- Chapter Two, The Hive:
Added tooltips when first selecting elven units
Vision in gargoyle nest improved
Hint stating the point of the nest added
- Chapter Three, A New Grove:
Corrected spelling mistake (Groth --> Grove)
Waves period increased (waves will come less often)
Death Ray deals less damage
- Chapter Four, Beneath the Corrupted Ground:
Frost Wraith no longer immune to magic
Eggs give much less XP
All maps have been provided with an allyourbasearebelongtous cheat code that is much easier to write:Skip level
Maybe something else that I didn't write down, hopefully nothing -
- Heroes now more correctly store ability levels
- Chapter Two, The Hive:
Corrected tooltip when first selecting elven archers
Warriors now do have Healing roots
- Chapter Three, A New Grove:
Warriors now have tooltips and are correctly trainable
Archers now have correctly Agility
Upon hero revival a sound is played (for you to notice)
Maybe something else that I didn't write down, hopefully nothing
PS: Don't worry about the names of the maps, the campaign was originally different and I didn't change the name format.
Attachments
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