1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Defense of the Randoms 0.19 b

Submitted by Nylky
This bundle is marked as approved. It works and satisfies the submission rules.
Defence of the Randoms

v 0.19 b

Defense of The Randoms is a defense game, where you defend Power of Randomness with random units. These units, heroes and items are randomly selected (when you buy them). The attacking enemy units are random and even some levels are random.

Point of the game is to survive till level 35 and then defeat a very epic boss.

Game has few "fun" modes, 4 difficulties and some modification settings.

Press F9 for info in game.

Map is protected & works for multiplayer & singleplayer.

Any new ideas etc. Please leave comments :).

ScreenShots
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Hall of Fame
If you make record save replay & send it for me.
Only games that are played on Epic Hardcore, other settings normal (like spawntime between levels), and without fun modes are counted.

Solo survivor:
Xylion - level 19 - v. 0.13d
Janno - level 21 - v. 0.15a

Hero Only Mode:
Nylky - level 20 - v. 0.18a


Change Log
0.19 b

- Changed some usage items for better ones
- Acolytes can build Spirit towers
- Fixed few minor bugs
- New boss has been added on level 15

0.19 a

- New item - Omen of Titans - gives random buff every 30 second.
- New level 2 unit - Cockroach
- New level 4 unit - Departed Soul
- New level 4 unit - Magma Golem
- New level 3 unit - Master Peasant
- Slow time between levels has been changed from 40 second to 30 second.
- New fun mode has been added - VERSUS MODE

0.18 g

- Easier to answer right to riddles.
- Riddle level riddles are now different colored to see them easier.
- Artifact cost changed from 25 to 50.
- Changed all artifacts to better different artifacts.

0.18 e

- Gambler's ultimate mana cost reduced from 200 to 125.
- New Tome of Experience level has been added.
- Hero skills have been replaced correctly
- Heroes binds have been changed to QWER.
- Spirit break has been redesigned - Now does damage to Voodoo Master and target, and also mana steals.
- Added information on skills.

0.18 d

- Fixed serious money gain bug.
- Fixed minor bugs.

0.18 c

- Epic Hardcore money gain has been changed (from 0 to 0.2)
- Heroes have been balanced
- Changed level requirement for ultimate for all heroes (from 10 to 8)
- Improved Ent Friend skill
- Few minor bug fixes
- Removed few "stupid" secrets
- Info updated

0.18 b

- Serious bug fix on hero only mod.
- few balances on heroes.

0.18

- New hero only mode
- New Hall of Fame for hero only mode
- Some gameplay improvements
- Balanced skills
- New units
- Randomness

0.17

- New Units

0.16

- Changed many high level units.
- New units.

0.15 d

- Unit balance.
- New fun mode - Player 1 is against other players
- Unit Fix

0.15 c

- New units.
- Little skill fix.
- Added some info ingame.

0.15 b

- Random unit level 1-5 have been changed to random unit level 1-6 and price changed to 10 gold.
- Human, Night Elf, Undead, Orc, Naga units have been nerfed.
- Some old fun modes have been converted to spawn between levels mode.

0.15 a

- 3 New Fun modes - Quick Mode, Superly Quick Mode & Slow Mode
- Some special levels now progress the game, depends are there monsters spawning.
- Big Coin Level added.
- New Difficulty.
- Zergling level is now harder, if it comes later on.
- Units fixed.
- Little game fixed.

0.14 c

- Balanced units.
- Units added.
- Skills added.
- Skills fixed.
- Unit fixes.

0.14 b

- Custom Units
- Skill fix.
- More skill info.
- Skills added.
- Units added.

0.14 a

- New Hero
- New levels
- New units
- Skill fix

0.13 d

- Skill fix.
- New units.

0.13 c

- New units.
- Abilities fix.
- Hero balance.
- Price balance.

0.13 b

- Some prices balanced.
- Balancing units.
- Harder Last boss by number of players.
- Random system improved

0.13 a

- Random system fixed & improved.
- 2 New Heroes.
- Hero skills modifyed.
- More information added F9.
- Game system improve.
- Skills added for units.
- Hall of Fame
- New Difficulty level

0.12

- New units have been added.
- Skills have been added for neutral units.
- Riddle Level added.
- Hero skill fix.
- Some secrets have been added.

0.11

- Items added, & some item sell prices lowered.
- Chicken Level now works for multiplayer also.
- Minor unit balance & unused skill removal etc.
- New Hero have been added.
- Minor skill fix
- Map Preview Screen

0.10

- Random Item system.
- Added over 60 items.
- Heroes have On/Off option now.
- Difficulties have been added.
- Several unit balance.
- Start keeping changelog :).


Keywords:
Defense, Random, Randoms, Hero, Defence, Survival
Contents

Defense of the Randoms 0.19 b (Map)

Reviews
Moderator
15:50, 8th May 2009 by bounty hunter2: Quite an interesting defense map, I don't recall seeing any like this before. Basically you train units to defend the main building, however you train a level x random unit from your barracks, so anything can...
  1. vante

    vante

    Joined:
    Nov 2, 2008
    Messages:
    5
    Resources:
    0
    Resources:
    0
    :thumbs_up:Random FOREVER!!!! All random maps are cool, but this one is awesome!
     
  2. Paladia

    Paladia

    Joined:
    Jun 29, 2008
    Messages:
    44
    Resources:
    0
    Resources:
    0
    Great idea but the implementation could use some work.

    There seems to be no point to buy any higher tier units (apart from heroes), 10 level 1 heroes are a lot stronger than one level 5 one (even though they cost as much). The acolyte has "unsummon" building and sacrifice as his two skills (of which neither can be used). Also, in its current stage it doesn't seem possible to finish the map unless you are very lucky with gold stage early on.
     
  3. bounty hunter2

    bounty hunter2

    Joined:
    Sep 27, 2005
    Messages:
    1,948
    Resources:
    7
    Icons:
    3
    Maps:
    3
    Tutorials:
    1
    Resources:
    7
    Please do think twice before clicking the post button.

    If he didn't want it reviewed then he shouldn't have posted it. Seriously all he got were reviews, if you want comments such as: "good map 5/5" then this isn't the place, I like to believe so.
     
  4. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,776
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    You know... that's really painful for me, after all the hints I have been giving the creator, this is like a stab in the back.
    You cannot give tips without judging the map, if I say "Standard units haven't been customized", I judge the map, while giving a useful hint that could improve the map.

    Clearly the creator has already listened to me, I've said the pikes were spammed and didn't look good, the terrain had to be changed, the description was missing, ....
    And guess what: He changed all that.

    Edit:
    In this tutorial is a good point about constructive criticism. (under "What Should Be Avoid And Why?")
    You could learn from that

    Now you are only making a fool of yourself, saying we aren't helping.
     
  5. cool_is_i

    cool_is_i

    Joined:
    Oct 23, 2007
    Messages:
    505
    Resources:
    8
    Maps:
    7
    Tutorials:
    1
    Resources:
    8
    very interesting map,

    i can help you with the terrain btw,
    if you do want me to terrain for you, send me the map by the 11th, and ill get it done.

    excellent idea, ^^
     
  6. Nylky

    Nylky

    Joined:
    Jul 27, 2008
    Messages:
    36
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Finished it with friends many times. Even on Novice difficulty it gets hard in the end.

    I'm listening everyone & almost every hour checking new messages ;). I would like more feedback also :).
     
  7. cool_is_i

    cool_is_i

    Joined:
    Oct 23, 2007
    Messages:
    505
    Resources:
    8
    Maps:
    7
    Tutorials:
    1
    Resources:
    8
    So you dont need me to do a terrain for you?
     
  8. nomadian

    nomadian

    Joined:
    Oct 14, 2005
    Messages:
    67
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    I thought a bit meh, but that power of randomness- very cool- I liked that.
     
  9. ZaZzer

    ZaZzer

    Joined:
    Oct 21, 2008
    Messages:
    36
    Resources:
    0
    Resources:
    0
    Randomness STRIKES BACK!
     
  10. Paladia

    Paladia

    Joined:
    Jun 29, 2008
    Messages:
    44
    Resources:
    0
    Resources:
    0
    Except there is (or at least was) no way to change difficulty, so I'm not sure what you are talking about.
     
  11. Nylky

    Nylky

    Joined:
    Jul 27, 2008
    Messages:
    36
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Added difficulties on earlier version. You should download the newest & play it. Changed a lot of things.
     
  12. albers

    albers

    Joined:
    May 14, 2009
    Messages:
    1
    Resources:
    0
    Resources:
    0
    this map is impossible... we die in first 1 min~ and we cant do anything about it... any tips how to survive this? :/
     
  13. ap0calypse

    ap0calypse

    Joined:
    Jan 26, 2007
    Messages:
    4,776
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    I could easily defeat the Death Knight (I don't know which level) at novice, so I don't know what you have done to die after 1 minute...
    At the start, you need to mass level 1-2 units, after you can buy a hero, you need to save some money for a level 6/7 unit (it's easier then, since the hero will stop most waves), then you just need to do what seems right (some levels have higher chances for healers, so if you're out of healers, pick them, or buy items...).

    *Review #3 added* (open link in new page)
     
  14. kamermanbr

    kamermanbr

    Joined:
    Oct 9, 2008
    Messages:
    132
    Resources:
    0
    Resources:
    0
    meen the map is really cool, but you really need to have a extra " easy easy easy very easy " difficulyty, the map is imposible!

    full house = full dificulity
    solo = 1 monster spawn ... but difficult too xD

    or at least give more money ^^
     
  15. Nylky

    Nylky

    Joined:
    Jul 27, 2008
    Messages:
    36
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I'm going to add very easy difficulty on next version.
     
  16. kamermanbr

    kamermanbr

    Joined:
    Oct 9, 2008
    Messages:
    132
    Resources:
    0
    Resources:
    0
  17. slake

    slake

    Joined:
    May 12, 2009
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hm, you people do not understand, the only positive thin is the originality, nothing else > hate the terrain, the units are not even slightly touched (this sux)
    I give you a 2/5 but if you work more on it the map will be with a rating of 4/5
     
  18. Nylky

    Nylky

    Joined:
    Jul 27, 2008
    Messages:
    36
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Wtf, "the units are not even slightly touched" - every creep units have been changed, added ability or changed damage, health etc.
     
  19. Carl-Fredrik

    Carl-Fredrik

    Joined:
    Sep 1, 2007
    Messages:
    18
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I must say the hero mode worked when I played the map... I saw the moderator said it doesnt :O

    Anyway, nice map, funny idea!!
    Hard to clear on both single- and multiplayer :)

    Maybe add some rescue strike or something like in Castle Fight? Might make it too easy but think about it.
     
  20. lulol

    lulol

    Joined:
    May 1, 2008
    Messages:
    79
    Resources:
    0
    Resources:
    0
    i played the map and... It's defense of the random.


    You randomised defenders.
    You randomised Attackers.
    You randomised heros and items.

    But it's not enough random.

    But the map isn't random... It's an hybrid hero defense. You may add random things.. Terrain... events... more totally strange units... Random low levels boss with a short introducing cinematic, in order to surprise players. Maybe a few more thematics levels ? (like a portal oppenning, with kael, Vashj and a few warriors going out... an orcish raid... A scourge assault... A group of taurens with kodos.... A group of dropped marines... Invading zerg... The Super Panda... Timmy.....somme bandits... a knight charge....)
    Make it more more Random !
    I hope you'll have enough free time to update it ! (Oh... the ent is slow... really slow....)


    ....
    3,5/5 (i rated 4, cuz' you'll update it :p )

    Ps: you may notice that my english grammar is a bit random, please forget it x) .