- Joined
- Sep 3, 2009
- Messages
- 458
Damage Calculation Formula Need Ideas!
Hello Everyone!
I'm making a system for my map.
That does this . . .
When I cast a spell or damage a unit it will calculate how much damage is reduced depending on the units defense.
Example:
Physical Spell - Deals 100 damage
Targets Defense is - 50
The final damage is - ???
My problem is in the final damage. I cant think of a formula on how much damage to reduce depending on the defense of a unit.
This system is independent on Warcrafts armor reduction.
So any suggestions?
Please and thank you!
P.S. I really don't know if this is the place to ask so pardon me ._. or better yet tell me where to ask these kinds of questions
EDIT: Forgot to put the stats I'll be using . . .
Strength - Affects Physical Damage
Magic - Affects Magical Damage
Defense - Affects Physical Damage Reduction
Critical % - Affects the chance to do a Critical Damage
Critical Bonus - Affects the damage added when a Critical happens
This'll be the genral stats I'll be using.
Hello Everyone!
I'm making a system for my map.
That does this . . .
When I cast a spell or damage a unit it will calculate how much damage is reduced depending on the units defense.
Example:
Physical Spell - Deals 100 damage
Targets Defense is - 50
The final damage is - ???
My problem is in the final damage. I cant think of a formula on how much damage to reduce depending on the defense of a unit.
This system is independent on Warcrafts armor reduction.
So any suggestions?
Please and thank you!
P.S. I really don't know if this is the place to ask so pardon me ._. or better yet tell me where to ask these kinds of questions
EDIT: Forgot to put the stats I'll be using . . .
Strength - Affects Physical Damage
Magic - Affects Magical Damage
Defense - Affects Physical Damage Reduction
Critical % - Affects the chance to do a Critical Damage
Critical Bonus - Affects the damage added when a Critical happens
This'll be the genral stats I'll be using.
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