Preset triggers aren't always the best unless you use things like save codes. Because you can customize YOUR "hand-made" triggers into the most efficient way possible, thus allowing you to compress events into one event. I have seen countless maps made by idiotic noobs were they have about 7 Map Init triggers to set everything, and (dear lord) use regions which are within CoP's to transport. I really would kill them if I could
You could also use an Index Conversion of the Owner of Dying Unit to set the row (Player), then manually construct the multiboard to set the column