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Deathmist Bog

「Deathmist Bog」

By PublishedShadow

Gameplay
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Map Size: 96x96
Players: 1vs1

4 Goldmines (12,500 Starting, 20,000 Expansion)
6 Green Creeps
2 Red Creeps
4 Orange Creeps (2 Expansions, 2 Shops)
1 Goblin Merchant
1 Goblin Labratory
1 Tavern

-Please note that this is my first Melee Map; improvements are likely needed and feedback is greatly appreciated.


Screenshots
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Credits
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JasspackNewgen WE, Map Decription Generator tool by Vengeancekael

Changelog
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-Increased the amount of creeps (added 1 orange creep and one green creep; moved the red creep.
-Changed the amount of gold in the mines. Expansions still have more gold.
-Slight Terrain Changes
-Added a few more trees at the starting location.
Map Description Generator 「By Vengeancekael」

Keywords:
felwood, death, fog, creep, mist, bog
Contents

Deathmist Bog (Map)

Reviews
Orcnet10:30, 9th Aug 2013 Map Approved Deathmist Bog (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet10:30, 9th Aug 2013

Comment

Review

Map Approved
Deathmist Bog (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

Rate
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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Game space is too wide, while the only expansions around the place stocks too much gold for just a 1v1 melee, think about the player's main base only relies on a default gold which is 12500 while expansions reach up to 20000? its ludicrous. Remember 1v1 matches always ends early or mid-time(never late games), also to such expansions the creep difficulty is too easy to raid out so its a shame one of the players in-game takes higher ground quickly, I suggest you default gold those expansions and having red level creep camps for a 1v1 map is too viral."

Terrain

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"I will give you a fair slack about the terrain but still, the idea of making those trees at the main player bases looks like a damn wall, I wouldn't be surprised if this is how nature evolves but its unnatural. Remove the piers from the map, its a bog yet 90% of all ground moving units involved from the game is poseable to walk on shallow waters so why doodad a pier?."

Management

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"Totally speaking, just take out those piers because its bad and not logically correct, and to game-wise reduce much of the creep difficulty as well on those expansions."

Total Score:


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8/1577%C
 
Level 5
Joined
Jul 8, 2013
Messages
489
Dude there is no problem cause it is most common.You will have my review later cause im onlime from my phone and i have work now.


Ok here is my review:

Theoden's Review


Good Things

-Symetric map
-Nice looking terrian
-Good neutrals and creeps
Good Size 96x96 is the best for 1v1
Bad things

Well there are not many just some small details
-Few creep camps
-Small size for expansion and too large for start
-few trees to the borders
Suggestions?

-Maybe replace the one goblin camp with a laboratory(if you like it :p)
-Add 2-3 more creep camps green-orange
-The tevern could be replaced with a fountain and dragons guarding it or satyrs
-Starting locations need more trees to the borders cause it looks bad now
-Map is like 99% symetric :p I dont like this cause i like variety :p but it is very good the way it is now.Maby some more doodads somewhere near the tavern area and the 2 middle isles?
Finall Rate

Terrian 4/5
Doodads 4/5
Units 4/5
Creeps 3/5

Grand Total: 3.75/5

Note:Very good map.Don't get your spirit down cause of my rate:p I'm just strange with melee maps :p.Very good job.:goblin_good_job:
 
Last edited:
Level 32
Joined
Apr 2, 2013
Messages
3,954
A small 1v1 map created by published shadow.

Nice map just by opening it on the editor. The map layout is not my style, as I prefer choke points and longer pathways with curves. The map does not have the blizzard style. You did great for a corner vs corner melee map, many of them are very plain. Rocks on the edge of the plateau cliff look odd, as in many maps people don't allow units to step on rocks if slanted down/cliff. (Example, someone makes a mountain of rock. The creator puts pathing blockers around it) Shallow water needs more raise variation. The main base shape is not good. It simply can't be defended if the enemy is stronger.

There are no cliffs in sights, which is a good thing, it makes the environment more swamp looking. Enough doodads were placed. Not to many spammed, and not to little.

Expansion bases: They are simply to small. I prefer that you can at least build a secondary structure besides towers. The trees in the expansions are way to clumped together. It looks very unnatural.

Overall, the map has a nice swamp/felwood feel and the map lay out is okay. Rushing is essential, do to the base and map size. 3 stars = recommended.
 
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