- Joined
- Feb 24, 2018
- Messages
- 342
So, WoW Classic reignited my urge to do warcraft stuff, and so returned to my ORPG and instantly ran into one of its main problems.
Death is implemented in such a way, that a dead hero leaves a tombstone behind that can be targeted by resurrection spells, however there are also altars on the map, that player can "unlock", allowing instant revive at the altar for a certain sum of gold. Only one altar can be unlocked at each given time, so players don't use it as travel method.
Here I run into two problems:
1) Beside revival cost, what penalties should a player face?
Experience loss is a popular option, but I'm afraid its too frustrating.
Making revival take time instead of being instantaneous is boring and doesn't punish the player if there's a person who can resurrect.
Resurrection sickness is also too frustrating and simply invites player to wait it out.
Any thoughts?
2) Say there's no one with a resurrection spell in the game, the player hasn't got to the first altar yet, and he happens to die. What should happen?
Game over for him? Not an option.
Random NPC priest (maybe make him kinda a meme) wanders over to revive him?
Have altar at starting point? No, some altars, especially first ones, are parts of story quests, and they normally cannot be located at map entrance, because reasons.
Make player invulnerable at 1% story and teleport them to map entrance describing how they chickened out and ran away?
Thoughts?
Death is implemented in such a way, that a dead hero leaves a tombstone behind that can be targeted by resurrection spells, however there are also altars on the map, that player can "unlock", allowing instant revive at the altar for a certain sum of gold. Only one altar can be unlocked at each given time, so players don't use it as travel method.
Here I run into two problems:
1) Beside revival cost, what penalties should a player face?
Experience loss is a popular option, but I'm afraid its too frustrating.
Making revival take time instead of being instantaneous is boring and doesn't punish the player if there's a person who can resurrect.
Resurrection sickness is also too frustrating and simply invites player to wait it out.
Any thoughts?
2) Say there's no one with a resurrection spell in the game, the player hasn't got to the first altar yet, and he happens to die. What should happen?
Game over for him? Not an option.
Random NPC priest (maybe make him kinda a meme) wanders over to revive him?
Have altar at starting point? No, some altars, especially first ones, are parts of story quests, and they normally cannot be located at map entrance, because reasons.
Make player invulnerable at 1% story and teleport them to map entrance describing how they chickened out and ran away?
Thoughts?