- Joined
- Jun 27, 2008
- Messages
- 2,557
Hey there.
I'm not really sure if it is legal to discuss about it here, but I've downlaoded a resource from LowPolyWorkshop. it is a unit model, at least it is supposed to be one. There were 5 .rar files. I've extracted it into one file big file. In it I see two TGA files and one OBJ extension files. These ain't being recognised by Import Manager. So I decided to covert TGA to BLP and OBJ to MDX. It is done and once being imported into map - it doesn't work really well. Resource description doesn't reveal ant paths to BLPs or so. Here is the screenshot of what I see in Editor below the message, ingame it is not visible at all. Paths have been set to nothing and to Textures/, yet it would not work.
I hope I wasn't against the rules with this discussion about foreign resource. Thank you for your help.
It have been downloaded from here.
http://forum.lowpolyworkshop.com/topic/8917327/1/
This is what I see through World Editor, it is supposed to look like decent model. Seems like it have been put into one.
I'm not really sure if it is legal to discuss about it here, but I've downlaoded a resource from LowPolyWorkshop. it is a unit model, at least it is supposed to be one. There were 5 .rar files. I've extracted it into one file big file. In it I see two TGA files and one OBJ extension files. These ain't being recognised by Import Manager. So I decided to covert TGA to BLP and OBJ to MDX. It is done and once being imported into map - it doesn't work really well. Resource description doesn't reveal ant paths to BLPs or so. Here is the screenshot of what I see in Editor below the message, ingame it is not visible at all. Paths have been set to nothing and to Textures/, yet it would not work.
I hope I wasn't against the rules with this discussion about foreign resource. Thank you for your help.
It have been downloaded from here.
http://forum.lowpolyworkshop.com/topic/8917327/1/
This is what I see through World Editor, it is supposed to look like decent model. Seems like it have been put into one.