V1.8
Terrain - Improve everything. Do it all again from scratch and try ur best. I have played WoW and no areas looked like Deadmines. I got a tip for the boat. Create a teleporter or something, that instantly teleports a hero aboard the ship.
Items - Not based on WoW at all. And wheres the loot system? And did you know there are plenty of wow icons here at hive? I would like to see attack power and spellpower. Attribute items are soo booring.
Abilities - Oh no. All of them not based on wow either. Like innervate; it gives you mana over time. You couldn't find a wc3 ability for that I guess... Do triggered spells.
I see just some lazy work. Gah! shame on u
Terrain: I'd love to make an area that looks more like a ship. Teleporting players to an area doesn't help the fact that there's not wood plank tile set in the editor for me to use, so I don't see how that helps anything or what you mean by that. As far as a complete redo its something I'm considering, I'm not sure I can do much better though.
Items: All boss drops are items from deadmines, the stats are changed to match the prime stats of my map. I would have to invent a new combat system to make the items stats match exactly, the small amount of enjoyment that might add for some people is not worth the work.
There are very few attack power drops in DM and zero spell power drops. The +damage items act as a combination of the two and make items more useful.
Loot system is a good idea, I'll put that in next. Thanks.
Abilities: You are mistaken, they are all BASED on wow. The general idea of them is exactly the same, but the execution may be slightly different in my map. Like in WOW heart of the wild grants a percentage of int, str and AP. In my map it gives only str. It would be impossible to balance if I limited myself to EXACTLY replicating abilities from wow, so I get them as close as I can. Also, 14 out of the 36 abilities are triggered. Even Innervate, the spell you complained about is triggered, there is no ability in WC3 that grants a player a flat amount of mana that I know of. I made it a flat amount to make it more different from mana tide totem.
Anyway, Inspired by =/= exact replica, and maybe thats where your opinion turned sour. For reasons stated above I'm not trying to or can't possibly make an exact replica. There are some ways that I could make it CLOSER to WOW I suppose, but closer to WOW does not necessarily mean more fun imo.
This is my first map, give me the benefit of the doubt and chalk it up to inexperience not lazyness. Thanks for your comments, the loot system really is a good idea and will be in the next version.