1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  4. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  5. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dead Forrest - 1.5

Submitted by VampireofBlood
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Dead Forest 1.5

Some Informations:
-Goldmines have 20k Gold
-1 vs 1 Map
-2 Goblinshops and 1 Tavern
-Small amount of Wood, its the Dead Forest!!!!


Please give me a feedback :)

VampireofBlood
Contents

Dead Forrest - 1.5 (Map)

Reviews
Moderator
11:27, 5th Jul 2009 Linaze: Rather bad terrain that needs some better tile variation, height variation and more environmental doodads. There were too few creep camps, just two green ones and a red one that was guarding a Goblin Merchant. There were...
  1. 11:27, 5th Jul 2009
    Linaze: Rather bad terrain that needs some better tile variation, height variation and more environmental doodads. There were too few creep camps, just two green ones and a red one that was guarding a Goblin Merchant. There were too little forest, giving Night Elf players an unfair advantage. There was also only one gold mine per player, which gives the players no option to expand and if they run out of gold and their first gold mine is empty, their dead, basically. Finally, the presentation could've been better, some background story, screenshots etc.
     
  2. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,176
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    1) Description - Description was lacking and need improvement. It did not even mention the background story of the melee map.

    2) Terrain - The terrain are rather lacking. I notice most of the destructible/doodad was focus on the side of the hill or road. You should have add some type of destructible/doodad around the field as well. The tiles variation could use a better pattern as well.

    3) Creep - Bad creep placement. Apart from gold mine with starting location of 1 versus 1 melee map, a tavern is also included into the list of unguarded. You place a huge amount of brute forces guarding the tavern, what's the point? If you view any blizzard map, you would notice none of the tavern was protected.

    4) Resources Distribution - Even though this is a face pace game, the amount of lumber was extremely low and gives disadvantage to most races except night elves.

    You need to fix a lot of stuff as it was now where near approval stage. Even if it was approve, it would likely to earn 2/5 (Lacking).

    My rating is 2/5 (Lacking), but my vote was disapproval.
     
  3. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    I'm not really sure, if the description is lacking... it's unacceptable
     
  4. Septimus

    Septimus

    Joined:
    May 3, 2008
    Messages:
    4,176
    Resources:
    49
    Packs:
    1
    Maps:
    35
    Spells:
    8
    Tutorials:
    5
    Resources:
    49
    He probably making an update at this moment upon seeing my review because there is a description during my reviewing hours.
     
  5. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    oh i suck alot, as I can read :p
    until tomorrow i'll change that stuff.

    thank you


    i had a description, but as i updated the map it disappeared and i forgot to add a new 1^^
     
  6. Amigurumi

    Amigurumi

    Joined:
    Apr 7, 2008
    Messages:
    1,575
    Resources:
    45
    Models:
    27
    Icons:
    3
    Packs:
    3
    Maps:
    7
    Spells:
    4
    Tutorials:
    1
    Resources:
    45
    yeah, that might be the reason :p
     
  7. VampireofBlood

    VampireofBlood

    Joined:
    Feb 17, 2009
    Messages:
    542
    Resources:
    3
    Maps:
    3
    Resources:
    3
    all in all noone will play that game, but i added 2 new shops, that sell potions and Scrolls.
    I also changed the Tavern with the Shops.