Remixer's Quality Control
Terrain
Terrain overall seems rushed: the decorative doodads you used seems randomly placed and that you have not given much idea where to place them: buildings on the edges of the city cliffs, buildings in the middle of forests. You used buildings as a secondary cliff, which should be avoided. They look ugly. The bases in my opinion are also too small. Also, why did you block some passages with the Rock Chunks? I don't think it's so great idea as AI won't break those which reduces amount of passages that are already very small at some points. Not to mention that some of the creeps are placed really oddly: granite golem in the middle of the passage.
Neutrals
As mentioned above some of the creeps are placed oddly, also the creeps guarding the gold mines in the middle (and on the sides) are not set on "camp" is bad idea in my opinion, as the map is very tight. Also the expansion gold mines seem to be pretty, even too close to the base. Other than that I can see nothing superiorly wrong with the creeps other than f.e. the granite golem drop is too bad. Level 3 Item? Also if I were you I'd check the creeps facing directions, some of they face rather strange points...
Summary
Overall the map is manageable, however the building forests, small bases and overall tightness of the map really reduces your score. I like that you know how to use height variation and weather, however still the decoration side is not that great. You could try to use statues or something like that instead of placing houses/buildings everywhere. A tavern could also be a nice bonus to the map (maybe replace the Goblin Laboratory at the center).
Scores:
Terrain: 2/5
Comment: Terrain does not seem plain, instead doodads are placed wrongly. Fix their positions and use more variety. Worth to mention that the water area (South from the middle) you should not use the "shallow water" tool alone. Instead use the "shallow water" tool to a bit larger area, then go to "Advanced>Enforce Water Height Limits" unmark the EWHL field and use the "same level" tool on the water area to make it ground again. Then use "lower" tool on the area that you placed water before to make water to the same level, instead of changing cliff level.
Neutrals: 3/5
Comment: Creeps seem fine, however there is some odd drops and facing directions within the camps. Also the expansion gold mines are pretty close to base (not sure if wanted). The base gold mines might also have too much gold, since the expansions are so easy to conquer.
Generally: 2/5
Comment: Generally the map seems rushed and it's too narrow for enjoyable gameplay. There could be more tile variation (grass) especially under the forests. The city cliffs look strange as the "Square Tile" edge of them shows up next to plain dirt.
Rating: 7/15 (Bronze)
No matter the rating, I would set this "Needs Fix".