yeah i just imported the DDS system (http://www.hiveworkshop.com/forums/...1-1-0-0-a-231846/?prev=search=dds&d=list&r=20)
and used it on the first hero to test it. but for some reasons. the enemy gets HEALED for no reason ... and sometimes my spells DONT do damage. first they do damage and if i use my spells over and over again in a fight, the enemy gets healed or it doesnt even make damage. this sucks
can someone help me with it?
i just post 1 trigger here for an example how im using it. i dont post ALL trigger which takes damages...
and used it on the first hero to test it. but for some reasons. the enemy gets HEALED for no reason ... and sometimes my spells DONT do damage. first they do damage and if i use my spells over and over again in a fight, the enemy gets healed or it doesnt even make damage. this sucks
can someone help me with it?
i just post 1 trigger here for an example how im using it. i dont post ALL trigger which takes damages...
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Chidori Damage Take
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Ereignisse
- Spiel - damageEventTrigger becomes Gleich 1.00
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Bedingungen
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And - All (Conditions) are true
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Bedingungen
- source Gleich Caster_Sasuke_2
- target Gleich Attacked_Sasuke_2
- damageType Gleich PHYSICAL
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Bedingungen
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And - All (Conditions) are true
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Aktionen
- Auslöser - Turn off (This trigger)
- -------- -- --------
- Set Point_Sasuke_3 = (Position of target)
- -------- -- --------
- Custom script: call DamageDetection(udg_source,udg_target,udg_Damage_Sasuke_4)(this is MY damage system, in this way i can deal magic damage)
- -------- -- --------
- Spezialeffekt - Create a special effect attached to the chest of target using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Spezialeffekt - Destroy (Last created special effect)
- Spezialeffekt - Create a special effect attached to the chest of target using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
- Spezialeffekt - Destroy (Last created special effect)
- Spezialeffekt - Create a special effect attached to the chest of target using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
- Spezialeffekt - Destroy (Last created special effect)
- Spezialeffekt - Create a special effect attached to the chest of target using war3mapImported\Lightning Shock.mdx
- Spezialeffekt - Destroy (Last created special effect)
- -------- -- --------
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For each (Integer A) from 1 to 5, do (Actions)
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Schleifen - Aktionen
- Einheit - Create 1 Dustwave [Electro] for (Owner of Caster_Sasuke_2) at Point_Sasuke_3 facing (Random angle) degrees
- Animation - Change (Last created unit)'s size to ((Random real number between 50.00 and 120.00)%, (Random real number between 50.00 and 120.00)%, (Random real number between 50.00 and 120.00)%) of its original size
- Animation - Change (Last created unit)'s vertex coloring to (30.00%, 30.00%, 80.00%) with 80.00% transparency
- Animation - Change (Last created unit)'s animation speed to (Random real number between 65.00 and 125.00)% of its original speed
- Einheit - Add a 0.08 second Standard expiration timer to (Last created unit)
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Schleifen - Aktionen
- Custom script: call RemoveLocation(udg_Point_Sasuke_3)
- Einheit - Remove Chidori buff from Caster_Sasuke_2
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Ereignisse