- Joined
- Aug 6, 2009
- Messages
- 697
Alrght so what I am asking is if you guys could help me and a friend out with a DBZ Transformation I made,I made it pretty much just like DBZ Tribute except when you revert when your damage,you have about 1 little drop of health and a small amount of mana.My question is what could I do to make it so you don't end up with 1 health point when you revert.Here is a transformation trigger. Also +rep to correct answer.
Super Saiyan
Super Saiyan
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Events
- Player - Player 1 (Red) types a chat message containing ss as An exact match
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Conditions
- (Mana of |cffa52a2aSavior of Earth|r 0190 <gen>) Greater than 100.00
- (Real((Hero level of |cffa52a2aSavior of Earth|r 0190 <gen>))) Greater than or equal to 2.00
- Goku Not equal to 1.00
- Goku Not equal to 2.00
- Goku Not equal to 3.00
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Actions
- Sound - Play SuperSaiyan <gen>
- Hero - Modify Strength of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Strength of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) x 2)
- Hero - Modify Agility of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Agility of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) x 2)
- Hero - Modify Intelligence of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Intelligence of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) x 2)
- Unit - Change color of |cffa52a2aSavior of Earth|r 0190 <gen> to Yellow
- Set Goku = 1.00
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- Goku Equal to 1.00
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Actions
- Special Effect - Create a special effect attached to the origin of |cffa52a2aSavior of Earth|r 0190 <gen> using Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the origin of |cffa52a2aSavior of Earth|r 0190 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the origin of |cffa52a2aSavior of Earth|r 0190 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Set mana of |cffa52a2aSavior of Earth|r 0190 <gen> to ((Mana of |cffa52a2aSavior of Earth|r 0190 <gen>) - ((Real((Intelligence of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)))) / 5.00))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Mana of |cffa52a2aSavior of Earth|r 0190 <gen>) Less than or equal to 100.00
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Then - Actions
- Unit - Change color of |cffa52a2aSavior of Earth|r 0190 <gen> to Red
- Hero - Modify Strength of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Strength of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) / 2)
- Hero - Modify Agility of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Agility of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) / 2)
- Hero - Modify Intelligence of |cffa52a2aSavior of Earth|r 0190 <gen>: Set to ((Intelligence of |cffa52a2aSavior of Earth|r 0190 <gen> (Exclude bonuses)) / 2)
- Set Goku = 0.00
- Else - Actions
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If - Conditions