- Joined
- Dec 16, 2017
- Messages
- 418
Hi guys, recently i tried to add my tier up system into the warp system, and for job 1 it works fine for all classes due to having the same item for tiering up, but when i try to make it for job 2, each class can have more items required, from 1 to 4, how can i make it behave properly? I will attach the init trigger and the job 1 and job 2 triggers.
I tried to do "no item type" for the slots that are not required, but it seems to not work that way, i tried to have just 2 empty slots on hero, or drop all and have just the required items to advance to job 2.
I tried to do "no item type" for the slots that are not required, but it seems to not work that way, i tried to have just 2 empty slots on hero, or drop all and have just the required items to advance to job 2.
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WarpSystem Setup
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Events
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Time - Elapsed game time is 0.01 seconds
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Conditions
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Actions
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Custom script: local rect r
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Set VariableSet Map_WarpCountMax = 142
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-------- SEWERS DUNGEON --------
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Set VariableSet Map_WarpIn[1] = SewersDung101In <gen>
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Set VariableSet Map_WarpIn[2] = SewersDung102In <gen>
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Set VariableSet Map_WarpIn[3] = SewersDung103In <gen>
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Set VariableSet Map_WarpIn[4] = SewersDung104In <gen>
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Set VariableSet Map_WarpOut[1] = SewersDung101Out <gen>
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Set VariableSet Map_WarpOut[2] = SewersDung102Out <gen>
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Set VariableSet Map_WarpOut[3] = SewersDung103Out <gen>
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Set VariableSet Map_WarpOut[4] = SewersDung104Out <gen>
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Set VariableSet Map_WarpText[1] = You've entered |cffff00ffSewers Dungeon|r Level 1
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Set VariableSet Map_WarpText[2] = You've leaved |cffff00ffSewers Dungeon|r Level 1
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Set VariableSet Map_WarpText[3] = You've entered |cffff00ffSewers Dungeon|r Level 2
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Set VariableSet Map_WarpText[4] = You've leaved |cffff00ffSewers Dungeon|r Level 2
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-------- CAVE DUNGEON --------
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Set VariableSet Map_WarpIn[5] = CaveDung101In <gen>
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Set VariableSet Map_WarpIn[6] = CaveDung102In <gen>
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Set VariableSet Map_WarpOut[5] = CaveDung101Out <gen>
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Set VariableSet Map_WarpOut[6] = CaveDung102Out <gen>
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Set VariableSet Map_WarpText[5] = You've entered |cffff00ffCave Dungeon|r
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Set VariableSet Map_WarpText[6] = You've leaved |cffff00ffCave Dungeon|r
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-------- FORTRESS DUNGEON --------
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Set VariableSet Map_WarpIn[7] = FortressDung101In <gen>
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Set VariableSet Map_WarpIn[8] = FortressDung102In <gen>
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Set VariableSet Map_WarpOut[7] = FortressDung101Out <gen>
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Set VariableSet Map_WarpOut[8] = FortressDung102Out <gen>
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Set VariableSet Map_WarpText[7] = You've entered |cffff00ffFortress Dungeon|r
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Set VariableSet Map_WarpText[8] = You've leaved |cffff00ffFortress Dungeon|r
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-------- VAMPIRE DEN DUNGEON --------
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Set VariableSet Map_WarpIn[9] = VampireDen101In <gen>
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Set VariableSet Map_WarpIn[10] = VampireDen102In <gen>
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Set VariableSet Map_WarpIn[11] = VampireDen103In <gen>
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Set VariableSet Map_WarpIn[12] = VampireDen104In <gen>
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Set VariableSet Map_WarpOut[9] = VampireDen101Out <gen>
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Set VariableSet Map_WarpOut[10] = VampireDen102Out <gen>
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Set VariableSet Map_WarpOut[11] = VampireDen103Out <gen>
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Set VariableSet Map_WarpOut[12] = VampireDen104Out <gen>
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Set VariableSet Map_WarpText[9] = You've entered |cffff00ffVampire Den Dungeon|r Level 1
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Set VariableSet Map_WarpText[10] = You've leaved |cffff00ffVampire Den Dungeon|r Level 1
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Set VariableSet Map_WarpText[11] = You've entered |cffff00ffVampire Den Dungeon|r Level 2
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Set VariableSet Map_WarpText[12] = You've leaved |cffff00ffVampire Den Dungeon|r Level 2
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-------- BEAST LAIR DUNGEON --------
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Set VariableSet Map_WarpIn[13] = BeastLair101In <gen>
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Set VariableSet Map_WarpIn[14] = BeastLair102In <gen>
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Set VariableSet Map_WarpOut[13] = BeastLair101Out <gen>
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Set VariableSet Map_WarpOut[14] = BeastLair102Out <gen>
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Set VariableSet Map_WarpText[13] = You've entered |cffff00ffThe Lair of the Beast|r
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Set VariableSet Map_WarpText[14] = You've leaved |cffff00ffThe Lair of the Beast|r
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-------- MAGMA DUNGEON --------
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Set VariableSet Map_WarpIn[15] = MagmaDung101In <gen>
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Set VariableSet Map_WarpIn[16] = MagmaDung102In <gen>
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Set VariableSet Map_WarpOut[15] = MagmaDung101Out <gen>
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Set VariableSet Map_WarpOut[16] = MagmaDung102Out <gen>
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Set VariableSet Map_WarpText[15] = You've entered |cffff00ffMagma Dungeon|r
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Set VariableSet Map_WarpText[16] = You've leaved |cffff00ffMagma Dungeon|r
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-------- PRONTERA CASTLE DUNGEON --------
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Set VariableSet Map_WarpIn[17] = PronteraCastleDung101In <gen>
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Set VariableSet Map_WarpIn[18] = PronteraCastleDung102In <gen>
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Set VariableSet Map_WarpOut[17] = PronteraCastleDung101Out <gen>
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Set VariableSet Map_WarpOut[18] = PronteraCastleDung102Out <gen>
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Set VariableSet Map_WarpText[17] = You've entered |cffff00ffProntera's Castle Dungeon|r
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Set VariableSet Map_WarpText[18] = You've leaved |cffff00ffProntera's Castle Dungeon|r
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-------- ANT HELL DUNGEON --------
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Set VariableSet Map_WarpIn[19] = AntHellDung101In <gen>
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Set VariableSet Map_WarpIn[20] = AntHellDung102In <gen>
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Set VariableSet Map_WarpOut[19] = AntHellDung101Out <gen>
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Set VariableSet Map_WarpOut[20] = AntHellDung102Out <gen>
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Set VariableSet Map_WarpText[19] = You've entered |cffff00ffAnt's Hell Dungeon|r
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Set VariableSet Map_WarpText[20] = You've leaved |cffff00ffAnt's Hell Dungeon|r
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-------- GOBLIN LAIR DUNGEON --------
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Set VariableSet Map_WarpIn[21] = GoblinLair101In <gen>
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Set VariableSet Map_WarpIn[22] = GoblinLair102In <gen>
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Set VariableSet Map_WarpIn[23] = GoblinLair103In <gen>
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Set VariableSet Map_WarpIn[24] = GoblinLair104In <gen>
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Set VariableSet Map_WarpOut[21] = GoblinLair101Out <gen>
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Set VariableSet Map_WarpOut[22] = GoblinLair102Out <gen>
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Set VariableSet Map_WarpOut[23] = GoblinLair103Out <gen>
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Set VariableSet Map_WarpOut[24] = GoblinLair104Out <gen>
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Set VariableSet Map_WarpText[21] = You've entered |cffff00ffFrozen Land|r
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Set VariableSet Map_WarpText[22] = You've leaved |cffff00ffFrozen Land|r
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Set VariableSet Map_WarpText[23] = You've entered |cffff00ffGoblin's Lair Dungeon|r
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Set VariableSet Map_WarpText[24] = You've leaved |cffff00ffGoblin's Lair Dungeon|r
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-------- PYRAMID DUNGEON --------
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Set VariableSet Map_WarpIn[25] = PyramidDung101In <gen>
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Set VariableSet Map_WarpIn[26] = PyramidDung102In <gen>
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Set VariableSet Map_WarpIn[27] = PyramidDung103In <gen>
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Set VariableSet Map_WarpIn[28] = PyramidDung104In <gen>
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Set VariableSet Map_WarpIn[29] = PyramidDung105In <gen>
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Set VariableSet Map_WarpIn[30] = PyramidDung106In <gen>
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Set VariableSet Map_WarpIn[31] = PyramidDung107In <gen>
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Set VariableSet Map_WarpIn[32] = PyramidDung108In <gen>
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Set VariableSet Map_WarpOut[25] = PyramidDung101Out <gen>
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Set VariableSet Map_WarpOut[26] = PyramidDung102Out <gen>
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Set VariableSet Map_WarpOut[27] = PyramidDung103Out <gen>
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Set VariableSet Map_WarpOut[28] = PyramidDung104Out <gen>
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Set VariableSet Map_WarpOut[29] = PyramidDung105Out <gen>
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Set VariableSet Map_WarpOut[30] = PyramidDung104Out <gen>
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Set VariableSet Map_WarpOut[31] = PyramidDung107Out <gen>
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Set VariableSet Map_WarpOut[32] = PyramidDung108Out <gen>
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Set VariableSet Map_WarpText[25] = You've entered |cffff00ffPyramid Dungeon|r Level 1
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Set VariableSet Map_WarpText[26] = You've leaved |cffff00ffPyramid Dungeon|r Level 1
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Set VariableSet Map_WarpText[27] = You've entered |cffff00ffPyramid Dungeon|r Level 2
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Set VariableSet Map_WarpText[28] = You've leaved |cffff00ffPyramid Dungeon|r Level 2
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Set VariableSet Map_WarpText[29] = You've entered |cffff00ffPyramid Dungeon|r Upper Level
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Set VariableSet Map_WarpText[30] = You've leaved |cffff00ffPyramid Dungeon|r Upper Level
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Set VariableSet Map_WarpText[31] = You've entered |cffff00ffPyramid Dungeon|r Level 3
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Set VariableSet Map_WarpText[32] = You've leaved |cffff00ffPyramid Dungeon|r Level 3
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-------- GLAST HEIM DUNGEON --------
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Set VariableSet Map_WarpIn[33] = GlastHeimDung101In <gen>
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Set VariableSet Map_WarpIn[34] = GlastHeimDung102In <gen>
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Set VariableSet Map_WarpIn[35] = GlastHeimDung103In <gen>
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Set VariableSet Map_WarpIn[36] = GlastHeimDung104In <gen>
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Set VariableSet Map_WarpIn[37] = GlastHeimDung105In <gen>
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Set VariableSet Map_WarpIn[38] = GlastHeimDung106In <gen>
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Set VariableSet Map_WarpIn[39] = GlastHeimDung107In <gen>
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Set VariableSet Map_WarpIn[40] = GlastHeimDung108In <gen>
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Set VariableSet Map_WarpIn[41] = GlastHeimDung109In <gen>
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Set VariableSet Map_WarpIn[42] = GlastHeimDung110In <gen>
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Set VariableSet Map_WarpIn[43] = GlastHeimDung111In <gen>
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Set VariableSet Map_WarpIn[44] = GlastHeimDung112In <gen>
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Set VariableSet Map_WarpIn[45] = GlastHeimDung113In <gen>
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Set VariableSet Map_WarpIn[46] = GlastHeimDung114In <gen>
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Set VariableSet Map_WarpIn[47] = GlastHeimDung115In <gen>
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Set VariableSet Map_WarpIn[48] = GlastHeimDung116In <gen>
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Set VariableSet Map_WarpIn[49] = GlastHeimDung117In <gen>
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Set VariableSet Map_WarpIn[50] = GlastHeimDung118In <gen>
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Set VariableSet Map_WarpIn[51] = GlastHeimDung119In <gen>
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Set VariableSet Map_WarpIn[52] = GlastHeimDung120In <gen>
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Set VariableSet Map_WarpIn[53] = GlastHeimDung121In <gen>
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Set VariableSet Map_WarpIn[54] = GlastHeimDung122In <gen>
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Set VariableSet Map_WarpOut[33] = GlastHeimDung101Out <gen>
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Set VariableSet Map_WarpOut[34] = GlastHeimDung102Out <gen>
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Set VariableSet Map_WarpOut[35] = GlastHeimDung103Out <gen>
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Set VariableSet Map_WarpOut[36] = GlastHeimDung104Out <gen>
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Set VariableSet Map_WarpOut[37] = GlastHeimDung105Out <gen>
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Set VariableSet Map_WarpOut[38] = GlastHeimDung106Out <gen>
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Set VariableSet Map_WarpOut[39] = GlastHeimDung107Out <gen>
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Set VariableSet Map_WarpOut[40] = GlastHeimDung108Out <gen>
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Set VariableSet Map_WarpOut[41] = GlastHeimDung109Out <gen>
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Set VariableSet Map_WarpOut[42] = GlastHeimDung110Out <gen>
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Set VariableSet Map_WarpOut[43] = GlastHeimDung111Out <gen>
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Set VariableSet Map_WarpOut[44] = GlastHeimDung112Out <gen>
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Set VariableSet Map_WarpOut[45] = GlastHeimDung113Out <gen>
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Set VariableSet Map_WarpOut[46] = GlastHeimDung114Out <gen>
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Set VariableSet Map_WarpOut[47] = GlastHeimDung115Out <gen>
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Set VariableSet Map_WarpOut[48] = GlastHeimDung116Out <gen>
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Set VariableSet Map_WarpOut[49] = GlastHeimDung117Out <gen>
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Set VariableSet Map_WarpOut[50] = GlastHeimDung118Out <gen>
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Set VariableSet Map_WarpOut[51] = GlastHeimDung119Out <gen>
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Set VariableSet Map_WarpOut[52] = GlastHeimDung120Out <gen>
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Set VariableSet Map_WarpOut[53] = GlastHeimDung121Out <gen>
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Set VariableSet Map_WarpOut[54] = GlastHeimDung122Out <gen>
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Set VariableSet Map_WarpText[33] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[34] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[35] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[36] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[37] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[38] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[39] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[40] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[41] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[42] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[43] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[44] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[45] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[46] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[47] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[48] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[49] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[50] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[51] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[52] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[53] = You've entered |cffff00ffGlast Heim Dungeon|r
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Set VariableSet Map_WarpText[54] = You've entered |cffff00ffGlast Heim Dungeon|r
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-------- BYALAN DUNGEON --------
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Set VariableSet Map_WarpIn[55] = ByalanDung101In <gen>
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Set VariableSet Map_WarpIn[56] = ByalanDung102In <gen>
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Set VariableSet Map_WarpIn[57] = ByalanDung103In <gen>
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Set VariableSet Map_WarpIn[58] = ByalanDung104In <gen>
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Set VariableSet Map_WarpIn[59] = ByalanDung105In <gen>
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Set VariableSet Map_WarpIn[60] = ByalanDung106In <gen>
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Set VariableSet Map_WarpOut[55] = ByalanDung101Out <gen>
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Set VariableSet Map_WarpOut[56] = ByalanDung102Out <gen>
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Set VariableSet Map_WarpOut[57] = ByalanDung103Out <gen>
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Set VariableSet Map_WarpOut[58] = ByalanDung104Out <gen>
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Set VariableSet Map_WarpOut[59] = ByalanDung105Out <gen>
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Set VariableSet Map_WarpOut[60] = ByalanDung106Out <gen>
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Set VariableSet Map_WarpText[55] = You've entered |cffff00ffAbandoned Island|r
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Set VariableSet Map_WarpText[56] = You've leaved |cffff00ffAbandoned Island|r
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Set VariableSet Map_WarpText[57] = You've entered |cffff00ffByalan Dungeon|r Level 1
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Set VariableSet Map_WarpText[58] = You've leaved |cffff00ffByalan Dungeon|r Level 1
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Set VariableSet Map_WarpText[59] = You've entered |cffff00ffByalan Dungeon|r Level 2
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Set VariableSet Map_WarpText[60] = You've leaved |cffff00ffByalan Dungeon|r Level 2
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-------- SUNKEN SHIP DUNGEON --------
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Set VariableSet Map_WarpIn[61] = SunkenShipDun101In <gen>
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Set VariableSet Map_WarpIn[62] = SunkenShipDun102In <gen>
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Set VariableSet Map_WarpIn[63] = SunkenShipDun103In <gen>
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Set VariableSet Map_WarpIn[64] = SunkenShipDun104In <gen>
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Set VariableSet Map_WarpOut[61] = SunkenShipDun101Out <gen>
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Set VariableSet Map_WarpOut[62] = SunkenShipDun102Out <gen>
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Set VariableSet Map_WarpOut[63] = SunkenShipDun103Out <gen>
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Set VariableSet Map_WarpOut[64] = SunkenShipDun104Out <gen>
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Set VariableSet Map_WarpText[61] = You've entered |cffff00ffAbandoned Ship|r
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Set VariableSet Map_WarpText[62] = You've leaved |cffff00ffAbandoned Ship|r
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Set VariableSet Map_WarpText[63] = You've entered |cffff00ffSunken Ship|r
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Set VariableSet Map_WarpText[64] = You've leaved |cffff00ffSunken Ship|r
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-------- INFERNAL CAVE --------
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Set VariableSet Map_WarpIn[65] = InfernalBoss101In <gen>
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Set VariableSet Map_WarpIn[66] = InfernalBoss102In <gen>
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Set VariableSet Map_WarpOut[65] = InfernalBoss101Out <gen>
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Set VariableSet Map_WarpOut[66] = InfernalBoss102Out <gen>
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Set VariableSet Map_WarpText[65] = You've entered |cffff00ffInfernal Cave|r
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Set VariableSet Map_WarpText[66] = You've leaved |cffff00ffInfernal Cave|r
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-------- AREA WARP --------
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Set VariableSet Map_WarpIn[67] = AreaWarp101In <gen>
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Set VariableSet Map_WarpIn[68] = AreaWarp102In <gen>
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Set VariableSet Map_WarpIn[69] = AreaWarp103In <gen>
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Set VariableSet Map_WarpIn[70] = AreaWarp104In <gen>
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Set VariableSet Map_WarpOut[67] = AreaWarp101Out <gen>
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Set VariableSet Map_WarpOut[68] = AreaWarp102Out <gen>
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Set VariableSet Map_WarpOut[69] = SunkenShipDun102Out <gen>
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Set VariableSet Map_WarpOut[70] = ByalanDung102Out <gen>
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Set VariableSet Map_WarpText[67] = You've entered |cffff00ffPayon Forest|r
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Set VariableSet Map_WarpText[68] = You've leaved |cffff00ffPayon Forest|r
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Set VariableSet Map_WarpText[69] = You've entered |cffff00ffAlberta City|r
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Set VariableSet Map_WarpText[70] = You've entered |cffff00ffIzlude City|r
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-------- STASH WARP --------
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Set VariableSet Map_WarpIn[71] = Stash101In <gen>
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Set VariableSet Map_WarpIn[72] = Stash102In <gen>
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Set VariableSet Map_WarpOut[71] = Stash101Out <gen>
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Set VariableSet Map_WarpOut[72] = Stash102Out <gen>
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Set VariableSet Map_WarpText[71] = You've entered |cffff00ffStash Room|r
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Set VariableSet Map_WarpText[72] = You've leaved |cffff00ffStash Room|r
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-------- JUMP WARP --------
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Set VariableSet Map_WarpIn[73] = Jump101In <gen>
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Set VariableSet Map_WarpIn[74] = Jump102In <gen>
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Set VariableSet Map_WarpOut[73] = Jump101Out <gen>
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Set VariableSet Map_WarpOut[74] = Jump102Out <gen>
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Set VariableSet Map_WarpText[73] = What are you doing in this
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Set VariableSet Map_WarpText[74] = Hmm, it was magical going into this
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-------- SWORDMAN WARPS --------
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Set VariableSet Map_WarpIn[75] = KnightJob102In <gen>
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Set VariableSet Map_WarpIn[76] = KnightJob103In <gen>
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Set VariableSet Map_WarpIn[77] = KnightJob303In <gen>
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Set VariableSet Map_WarpIn[78] = KnightJob304In <gen>
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Set VariableSet Map_WarpIn[79] = KnightJob402In <gen>
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Set VariableSet Map_WarpIn[80] = KnightJob403In <gen>
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Set VariableSet Map_WarpOut[75] = KnightJob102Out <gen>
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Set VariableSet Map_WarpOut[76] = KnightJob103Out <gen>
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Set VariableSet Map_WarpOut[77] = KnightJob303Out <gen>
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Set VariableSet Map_WarpOut[78] = KnightJob304Out <gen>
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Set VariableSet Map_WarpOut[79] = KnightJob402Out <gen>
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Set VariableSet Map_WarpOut[80] = KnightJob403Out <gen>
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Set VariableSet Map_WarpText[75] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[76] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[77] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[78] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[79] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[80] = You've entered a place |cffff00ffI forgot to rename|r
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-------- WARLORD WARPS --------
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Set VariableSet Map_WarpIn[81] = WarlordJob302In <gen>
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Set VariableSet Map_WarpIn[82] = WarlordJob303In <gen>
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Set VariableSet Map_WarpIn[83] = WarlordJob402In <gen>
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Set VariableSet Map_WarpIn[84] = WarlordJob403In <gen>
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Set VariableSet Map_WarpOut[81] = WarlordJob302Out <gen>
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Set VariableSet Map_WarpOut[82] = WarlordJob303Out <gen>
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Set VariableSet Map_WarpOut[83] = WarlordJob402Out <gen>
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Set VariableSet Map_WarpOut[84] = WarlordJob403Out <gen>
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Set VariableSet Map_WarpText[81] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[82] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[83] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[84] = You've entered a place |cffff00ffI forgot to rename|r
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-------- ACOLYTE WARPS --------
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Set VariableSet Map_WarpIn[85] = AcolyteJob102In <gen>
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Set VariableSet Map_WarpIn[86] = AcolyteJob103In <gen>
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Set VariableSet Map_WarpOut[85] = AcolyteJob102Out <gen>
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Set VariableSet Map_WarpOut[86] = AcolyteJob103Out <gen>
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Set VariableSet Map_WarpText[85] = You've entered a place |cffff00ffI forgot to rename|r
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Set VariableSet Map_WarpText[86] = You've entered a place |cffff00ffI forgot to rename|r
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-------- ARCHER WARPS --------
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Set VariableSet Map_WarpIn[87] = ArcherJob303In <gen>
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Set VariableSet Map_WarpIn[88] = ArcherJob304In <gen>
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Set VariableSet Map_WarpIn[89] = ArcherJob402In <gen>
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Set VariableSet Map_WarpIn[90] = ArcherJob403In <gen>
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Set VariableSet Map_WarpOut[87] = ArcherJob303Out <gen>
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Set VariableSet Map_WarpOut[88] = ArcherJob304Out <gen>
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Set VariableSet Map_WarpOut[89] = ArcherJob402Out <gen>
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Set VariableSet Map_WarpOut[90] = ArcherJob403Out <gen>
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Set VariableSet Map_WarpText[87] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[88] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[89] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[90] = You've entered a place |cffff00ffI forgot to rename|r
-
-------- MERCHANT WARPS --------
-
Set VariableSet Map_WarpIn[91] = MerchantJob303In <gen>
-
Set VariableSet Map_WarpIn[92] = MerchantJob304In <gen>
-
Set VariableSet Map_WarpIn[93] = MerchantJob402In <gen>
-
Set VariableSet Map_WarpIn[94] = MerchantJob403In <gen>
-
Set VariableSet Map_WarpOut[91] = MerchantJob303Out <gen>
-
Set VariableSet Map_WarpOut[92] = MerchantJob304Out <gen>
-
Set VariableSet Map_WarpOut[93] = MerchantJob402Out <gen>
-
Set VariableSet Map_WarpOut[94] = MerchantJob403Out <gen>
-
Set VariableSet Map_WarpText[91] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[92] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[93] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[94] = You've entered a place |cffff00ffI forgot to rename|r
-
-------- MAGICIAN WARPS --------
-
Set VariableSet Map_WarpIn[95] = MagicianJob102In <gen>
-
Set VariableSet Map_WarpIn[96] = MagicianJob103In <gen>
-
Set VariableSet Map_WarpIn[97] = MagicianJob202In <gen>
-
Set VariableSet Map_WarpIn[98] = MagicianJob203In <gen>
-
Set VariableSet Map_WarpIn[99] = MagicianJob303In <gen>
-
Set VariableSet Map_WarpIn[100] = MagicianJob304In <gen>
-
Set VariableSet Map_WarpIn[101] = MagicianJob305In <gen>
-
Set VariableSet Map_WarpIn[102] = MagicianJob306In <gen>
-
Set VariableSet Map_WarpIn[103] = MagicianJob307In <gen>
-
Set VariableSet Map_WarpIn[104] = MagicianJob308In <gen>
-
Set VariableSet Map_WarpIn[105] = MagicianJob402In <gen>
-
Set VariableSet Map_WarpIn[106] = MagicianJob403In <gen>
-
Set VariableSet Map_WarpOut[95] = MagicianJob102Out <gen>
-
Set VariableSet Map_WarpOut[96] = MagicianJob103Out <gen>
-
Set VariableSet Map_WarpOut[97] = MagicianJob202Out <gen>
-
Set VariableSet Map_WarpOut[98] = MagicianJob203Out <gen>
-
Set VariableSet Map_WarpOut[99] = MagicianJob303Out <gen>
-
Set VariableSet Map_WarpOut[100] = MagicianJob304Out <gen>
-
Set VariableSet Map_WarpOut[101] = MagicianJob305Out <gen>
-
Set VariableSet Map_WarpOut[102] = MagicianJob306Out <gen>
-
Set VariableSet Map_WarpOut[103] = MagicianJob307Out <gen>
-
Set VariableSet Map_WarpOut[104] = MagicianJob308Out <gen>
-
Set VariableSet Map_WarpOut[105] = MagicianJob402Out <gen>
-
Set VariableSet Map_WarpOut[106] = MagicianJob403Out <gen>
-
Set VariableSet Map_WarpText[95] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[96] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[97] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[98] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[99] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[100] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[101] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[102] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[103] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[104] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[105] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[106] = You've entered a place |cffff00ffI forgot to rename|r
-
-------- THIEF WARPS --------
-
Set VariableSet Map_WarpIn[107] = ThiefJob202In <gen>
-
Set VariableSet Map_WarpIn[108] = ThiefJob203In <gen>
-
Set VariableSet Map_WarpIn[109] = ThiefJob205In <gen>
-
Set VariableSet Map_WarpIn[110] = ThiefJob206In <gen>
-
Set VariableSet Map_WarpIn[111] = ThiefJob209In <gen>
-
Set VariableSet Map_WarpIn[112] = ThiefJob210In <gen>
-
Set VariableSet Map_WarpIn[113] = ThiefJob303In <gen>
-
Set VariableSet Map_WarpIn[114] = ThiefJob304In <gen>
-
Set VariableSet Map_WarpIn[115] = ThiefJob402In <gen>
-
Set VariableSet Map_WarpIn[116] = ThiefJob403In <gen>
-
Set VariableSet Map_WarpOut[107] = ThiefJob202Out <gen>
-
Set VariableSet Map_WarpOut[108] = ThiefJob203Out <gen>
-
Set VariableSet Map_WarpOut[109] = ThiefJob205Out <gen>
-
Set VariableSet Map_WarpOut[110] = ThiefJob206Out <gen>
-
Set VariableSet Map_WarpOut[111] = ThiefJob209Out <gen>
-
Set VariableSet Map_WarpOut[112] = ThiefJob210Out <gen>
-
Set VariableSet Map_WarpOut[113] = ThiefJob303Out <gen>
-
Set VariableSet Map_WarpOut[114] = ThiefJob304Out <gen>
-
Set VariableSet Map_WarpOut[115] = ThiefJob402Out <gen>
-
Set VariableSet Map_WarpOut[116] = ThiefJob403Out <gen>
-
Set VariableSet Map_WarpText[107] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[108] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[109] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[110] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[111] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[112] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[113] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[114] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[115] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[116] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpTrigger[111] = WarpSystem ThiefKey <gen>
-
Set VariableSet Map_WarpTrigger[112] = WarpSystem ThiefTalisman <gen>
-
-------- HUNTER WARPS --------
-
Set VariableSet Map_WarpIn[117] = HunterJob402In <gen>
-
Set VariableSet Map_WarpIn[118] = HunterJob403In <gen>
-
Set VariableSet Map_WarpOut[117] = HunterJob402Out <gen>
-
Set VariableSet Map_WarpOut[118] = HunterJob403Out <gen>
-
Set VariableSet Map_WarpText[117] = You've entered a place |cffff00ffI forgot to rename|r
-
Set VariableSet Map_WarpText[118] = You've entered a place |cffff00ffI forgot to rename|r
-
-------- VAULT OF EVOLUTION --------
-
Set VariableSet Map_WarpIn[119] = Job101In <gen>
-
Set VariableSet Map_WarpIn[120] = Job102In <gen>
-
Set VariableSet Map_WarpOut[119] = Job101Out <gen>
-
Set VariableSet Map_WarpOut[120] = Job102Out <gen>
-
Set VariableSet Map_WarpText[119] = You've entered |cffff00ffVaults of Evolution|r
-
Set VariableSet Map_WarpText[120] = You've leaved |cffff00ffVaults of Evolution|r
-
Set VariableSet Map_WarpTrigger[119] = WarpSystem Job1 <gen>
-
Set VariableSet Map_WarpTrigger[120] = WarpSystem Job1 <gen>
-
-------- VILLAGERS WARP BAN --------
-
Set VariableSet Map_WarpIn[121] = AllySpawn010VillagerOut <gen>
-
Set VariableSet Map_WarpIn[122] = AllySpawn011VillagerOut <gen>
-
Set VariableSet Map_WarpIn[123] = AllySpawn012VillagerOut <gen>
-
Set VariableSet Map_WarpIn[124] = AllySpawn013VillagerOut <gen>
-
Set VariableSet Map_WarpOut[121] = AllySpawn001 <gen>
-
Set VariableSet Map_WarpOut[122] = AllySpawn001 <gen>
-
Set VariableSet Map_WarpOut[123] = AllySpawn001 <gen>
-
Set VariableSet Map_WarpOut[124] = AllySpawn001 <gen>
-
Set VariableSet Map_WarpText[121] = <Empty String>
-
Set VariableSet Map_WarpText[122] = <Empty String>
-
Set VariableSet Map_WarpText[123] = <Empty String>
-
Set VariableSet Map_WarpText[124] = <Empty String>
-
Set VariableSet Map_WarpTrigger[121] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[122] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[123] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[124] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpIn[125] = AllySpawn014VillagerOut <gen>
-
Set VariableSet Map_WarpIn[126] = AllySpawn015VillagerOut <gen>
-
Set VariableSet Map_WarpOut[125] = AllySpawn003 <gen>
-
Set VariableSet Map_WarpOut[126] = AllySpawn003 <gen>
-
Set VariableSet Map_WarpText[125] = <Empty String>
-
Set VariableSet Map_WarpText[126] = <Empty String>
-
Set VariableSet Map_WarpTrigger[125] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[126] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpIn[127] = AllySpawn016VillagerOut <gen>
-
Set VariableSet Map_WarpIn[128] = AllySpawn017VillagerOut <gen>
-
Set VariableSet Map_WarpIn[129] = AllySpawn018VillagerOut <gen>
-
Set VariableSet Map_WarpOut[127] = AllySpawn004 <gen>
-
Set VariableSet Map_WarpOut[128] = AllySpawn004 <gen>
-
Set VariableSet Map_WarpOut[129] = AllySpawn004 <gen>
-
Set VariableSet Map_WarpText[127] = <Empty String>
-
Set VariableSet Map_WarpText[128] = <Empty String>
-
Set VariableSet Map_WarpText[129] = <Empty String>
-
Set VariableSet Map_WarpTrigger[127] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[128] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[129] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpIn[130] = AllySpawn019VillagerOut <gen>
-
Set VariableSet Map_WarpIn[131] = AllySpawn020VillagerOut <gen>
-
Set VariableSet Map_WarpIn[132] = AllySpawn021VillagerOut <gen>
-
Set VariableSet Map_WarpOut[130] = AllySpawn022 <gen>
-
Set VariableSet Map_WarpOut[131] = AllySpawn023 <gen>
-
Set VariableSet Map_WarpOut[132] = AllySpawn002 <gen>
-
Set VariableSet Map_WarpText[130] = <Empty String>
-
Set VariableSet Map_WarpText[131] = <Empty String>
-
Set VariableSet Map_WarpText[132] = <Empty String>
-
Set VariableSet Map_WarpTrigger[130] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[131] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpTrigger[132] = WarpSystem BanCity <gen>
-
Set VariableSet Map_WarpSFXModel[(Random integer number between 1 and 132)] = Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
-
-------- JOB 1 --------
-
-------- ARCHER --------
-
Set VariableSet Map_WarpSFXModel[(Random integer number between 133 and 140)] = Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
-
Set VariableSet Map_WarpIn[133] = ArcherJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[133] = |c006B8E23[Archer]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[133] = |c006B8E23Serinaya|r
-
Set VariableSet Map_WarpCinematicName[133] = |c006B8E23Serinaya|r
-
Set VariableSet Map_WarpText[133] = I sense your affinity for range attacks with a bow..there you go..i initiate you in the arts of using the bow.
-
Set VariableSet Map_WarpTrigger[133] = WarpSystem Job1 ClassUp <gen>
-
-------- SWORDMAN --------
-
Set VariableSet Map_WarpIn[134] = KnightJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[134] = |c00DC143C[Swordman]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[134] = |c00DC143CRoland|r
-
Set VariableSet Map_WarpCinematicName[134] = |c00DC143CRoland|r
-
Set VariableSet Map_WarpText[134] = So..you decided to become a Swordman, eh? You must prove yourself worthy of this title, good luck !
-
Set VariableSet Map_WarpTrigger[134] = WarpSystem Job1 ClassUp <gen>
-
-------- ACOLYTE --------
-
Set VariableSet Map_WarpIn[135] = AcolyteJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[135] = |c00FFB6C1[Acolyte]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[135] = |c00FFB6C1Markina|r
-
Set VariableSet Map_WarpCinematicName[135] = |c00FFB6C1Markina|r
-
Set VariableSet Map_WarpText[135] = God sent me a sign, i knew you would pick this, being a noble healer..there are many evils in the world my girl, but you have to always look for the good in the bad. May God be with you on your path.
-
Set VariableSet Map_WarpTrigger[135] = WarpSystem Job1 ClassUp <gen>
-
-------- THIEF --------
-
Set VariableSet Map_WarpIn[136] = ThiefJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[136] = |c0000FF7F[Thief]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[136] = |c0000FF7FJabir|r
-
Set VariableSet Map_WarpCinematicName[136] = |c0000FF7FJabir|r
-
Set VariableSet Map_WarpText[136] = Soo. you like the arts of stealing ha? Welcome to the clan !
-
Set VariableSet Map_WarpTrigger[136] = WarpSystem Job1 ClassUp <gen>
-
-------- MERCHANT --------
-
Set VariableSet Map_WarpIn[137] = MerchantJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[137] = |c00FFD700[Merchant]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[137] = |c00FFD700Razzil|r
-
Set VariableSet Map_WarpCinematicName[137] = |c00FFD700Razzil|r
-
Set VariableSet Map_WarpText[137] = Welcome to the money club, since it seems that you love the money, you've joined the good side of the coin..ha..you get it?
-
Set VariableSet Map_WarpTrigger[137] = WarpSystem Job1 ClassUp <gen>
-
-------- MAGICIAN --------
-
Set VariableSet Map_WarpIn[138] = MagicianJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[138] = |c0000BFFF[Mage]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[138] = |c0000BFFFDevant|r
-
Set VariableSet Map_WarpCinematicName[138] = |c0000BFFFDevant|r
-
Set VariableSet Map_WarpText[138] = I see, you chosed the Magic path, so, you're not really into psyhical damage..hmm, that's interesting, i will give you the opportunity to unleash magic against the foes you meet.
-
Set VariableSet Map_WarpTrigger[138] = WarpSystem Job1 ClassUp <gen>
-
-------- WARLORD --------
-
Set VariableSet Map_WarpIn[139] = WarlordJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[139] = |c00E56717[Warlord]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[139] = |c00E56717Druhlak|r
-
Set VariableSet Map_WarpCinematicName[139] = |c00E56717Druhlak|r
-
Set VariableSet Map_WarpText[139] = Congratulation..young warrior, your journey as a Warlord has just begun.
-
Set VariableSet Map_WarpTrigger[139] = WarpSystem Job1 ClassUp <gen>
-
-------- HUNTER --------
-
Set VariableSet Map_WarpIn[140] = HunterJob101 <gen>
-
Set VariableSet Map_WarpUnitReplaced[140] = |c00A330C9[Hunter]|r Job 1
-
Set VariableSet Map_WarpUnitTypeCinematic[140] = |c00A330C9Xaviero|r
-
Set VariableSet Map_WarpCinematicName[140] = |c00A330C9Xaviero|r
-
Set VariableSet Map_WarpText[140] = Hello, young one, welcome to the Hunters side, enjoy your journey along, come see me from time to me.
-
Set VariableSet Map_WarpTrigger[140] = WarpSystem Job1 ClassUp <gen>
-
-------- JOB 2 --------
-
-------- ARCHER --------
-
Set VariableSet Map_WarpIn[141] = ArcherJob201 <gen>
-
Set VariableSet Map_WarpUnitTypeIn[141] = |c006B8E23[Archer]|r Job 1
-
Set VariableSet Map_WarpItemNeeded1[141] = |c00fEBA0EMoon Crystal Completed|r
-
Set VariableSet Map_WarpItemNeeded2[141] = |c00fEBA0EBigfoot Head|r
-
Set VariableSet Map_WarpItemNeeded3[141] = (Item-type of No item)
-
Set VariableSet Map_WarpItemNeeded4[141] = (Item-type of No item)
-
Set VariableSet Map_WarpUnitReplaced[141] = |c006B8E23[Sentry]|r Job 2
-
Set VariableSet Map_WarpUnitTypeCinematic[141] = |c006B8E23Naisha|r
-
Set VariableSet Map_WarpCinematicName[141] = |c006B8E23Naisha|r
-
Set VariableSet Map_WarpText[141] = You managed to make the Moon Crystal and also bring me the Bigfoot Head's, nice, seems like you like to hunt, was it that hard? Eh, i guess practice makes perfect, there you go, practice with this new bow.
-
Set VariableSet Map_WarpTrigger[141] = WarpSystem Job2 ClassUp <gen>
-
-------- SWORDMAN --------
-
Set VariableSet Map_WarpIn[142] = KnightJob201 <gen>
-
Set VariableSet Map_WarpUnitTypeIn[142] = |c00DC143C[Swordman]|r Job 1
-
Set VariableSet Map_WarpItemNeeded1[142] = |c00fEBA0EOrc Flag|r
-
Set VariableSet Map_WarpItemNeeded2[142] = |c00fEBA0EOrc Head|r
-
Set VariableSet Map_WarpItemNeeded3[142] = (Item-type of No item)
-
Set VariableSet Map_WarpItemNeeded4[142] = (Item-type of No item)
-
Set VariableSet Map_WarpUnitReplaced[142] = |c00DC143C[Knight]|r Job 2
-
Set VariableSet Map_WarpUnitTypeCinematic[142] = |c00DC143CGale|r
-
Set VariableSet Map_WarpCinematicName[142] = |c00DC143CGale|r
-
Set VariableSet Map_WarpText[142] = Therefore, i am a man of my word, i see you got the orc flag, you've fought fearless, here is the new training i promised you.
-
Set VariableSet Map_WarpTrigger[142] = WarpSystem Job2 ClassUp <gen>
-
For each (Integer Map_WarpIndex) from 1 to Map_WarpCountMax, do (Actions)
-
Loop - Actions
-
Trigger - Add to WarpSystem Regions <gen> the event (Unit - A unit enters Map_WarpIn[Map_WarpIndex])
-
Custom script: set r = udg_Map_WarpIn[udg_Map_WarpIndex]
-
Custom script: call SetRect(r, GetRectMinX(r) - 32., GetRectMinY(r) - 32., GetRectMaxX(r) + 32., GetRectMaxY(r) + 32.)
-
Custom script: set r = null
-
-
-
-
-
WarpSystem Job1 ClassUp
-
Events
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of Map_WarpUnit) Equal to |cffff0000[Novice]|r Job 1
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Hero level of Map_WarpUnit) Greater than or equal to 15
-
(Map_WarpUnit has an item of type |c00fEBA0ELetter of Success|r - |c008A2BE2[Job 1]|r) Equal to True
-
-
Then - Actions
-
Unit - Replace Map_WarpUnit with a Map_WarpUnitReplaced[Map_WarpIndex] using The old unit's relative life and mana
-
Set VariableSet Map_WarpUnit = (Last replaced unit)
-
Set VariableSet SavePlayerHero[((Player number of (Owner of (Last replaced unit))) - 1)] = Map_WarpUnit
-
Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
-
Hero - Set Map_WarpUnit Hero-level to 1, Hide level-up graphics
-
Selection - Select Map_WarpUnit for (Owner of Map_WarpUnit)
-
Game - Display to (All players) for 8.00 seconds the text: ((Map_Player_Color[(Player number of (Owner of Map_WarpUnit))] + ((Name of (Owner of Map_WarpUnit)) + |r)) + ( got enough knowledge to change his job into + (Name of Map_WarpUnit)))
-
Camera - Pan camera for (Owner of Map_WarpUnit) to Map_WarpPoint over 0.00 seconds
-
Special Effect - Create a special effect attached to the origin of Map_WarpUnit using Map_WarpSFXModel[Map_WarpIndex]
-
Special Effect - Destroy (Last created special effect)
-
Hero - Make (Owner of Map_WarpUnit) Heroes gain 90.00% experience from future kills
-
Item - Remove (Item carried by Map_WarpUnit of type |c00fEBA0ELetter of Success|r - |c008A2BE2[Job 1]|r)
-
Player - Set (Owner of Map_WarpUnit).Current lumber to 0
-
Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
-
Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display Map_WarpText[Map_WarpIndex]. Modify duration: Set to 10.00 seconds and Wait
-
Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
-
Custom script: call RemoveLocation(udg_Map_WarpPoint)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Owner of Map_WarpUnit) is in Map_CourierActive.) Equal to True
-
Courier_Alive[(Player number of (Owner of Map_WarpUnit))] Equal to True
-
-
Then - Actions
-
Set VariableSet Courier_YourHero[(Player number of (Owner of Map_WarpUnit))] = (Last replaced unit)
-
-
Else - Actions
-
-
-
Else - Actions
-
Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
-
Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
-
Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display |cff00ffffYou don't.... Modify duration: Set to 10.00 seconds and Wait
-
Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
-
Custom script: call RemoveLocation(udg_Map_WarpPoint)
-
-
-
-
Else - Actions
-
Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
-
Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
-
Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display |cff00ffffI got no .... Modify duration: Set to 10.00 seconds and Wait
-
Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
-
Custom script: call RemoveLocation(udg_Map_WarpPoint)
-
-
-
-
-
WarpSystem Job2 ClassUp
-
Events
-
Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Unit-type of Map_WarpUnit) Equal to Map_WarpUnitTypeIn[Map_WarpIndex]
-
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Hero level of Map_WarpUnit) Greater than or equal to 50
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(Map_WarpUnit has an item of type Map_WarpItemNeeded1[Map_WarpIndex]) Equal to True
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(Map_WarpUnit has an item of type Map_WarpItemNeeded2[Map_WarpIndex]) Equal to True
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(Map_WarpUnit has an item of type Map_WarpItemNeeded3[Map_WarpIndex]) Equal to True
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(Map_WarpUnit has an item of type Map_WarpItemNeeded4[Map_WarpIndex]) Equal to True
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Then - Actions
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Unit - Replace Map_WarpUnit with a Map_WarpUnitReplaced[Map_WarpIndex] using The old unit's relative life and mana
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Set VariableSet Map_WarpUnit = (Last replaced unit)
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Set VariableSet SavePlayerHero[((Player number of (Owner of (Last replaced unit))) - 1)] = Map_WarpUnit
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Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
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Hero - Set Map_WarpUnit Hero-level to 1, Hide level-up graphics
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Selection - Select Map_WarpUnit for (Owner of Map_WarpUnit)
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Game - Display to (All players) for 8.00 seconds the text: ((Map_Player_Color[(Player number of (Owner of Map_WarpUnit))] + ((Name of (Owner of Map_WarpUnit)) + |r)) + ( got enough knowledge to change his job into + (Name of Map_WarpUnit)))
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Camera - Pan camera for (Owner of Map_WarpUnit) to Map_WarpPoint over 0.00 seconds
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Special Effect - Create a special effect attached to the origin of Map_WarpUnit using Map_WarpSFXModel[Map_WarpIndex]
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Special Effect - Destroy (Last created special effect)
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Hero - Make (Owner of Map_WarpUnit) Heroes gain 70.00% experience from future kills
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Item - Remove (Item carried by Map_WarpUnit of type Map_WarpItemNeeded1[Map_WarpIndex])
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Item - Remove (Item carried by Map_WarpUnit of type Map_WarpItemNeeded2[Map_WarpIndex])
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Item - Remove (Item carried by Map_WarpUnit of type Map_WarpItemNeeded3[Map_WarpIndex])
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Item - Remove (Item carried by Map_WarpUnit of type Map_WarpItemNeeded4[Map_WarpIndex])
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Player - Set (Owner of Map_WarpUnit).Current lumber to 0
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Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
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Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display Map_WarpText[Map_WarpIndex]. Modify duration: Set to 10.00 seconds and Wait
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Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
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Custom script: call RemoveLocation(udg_Map_WarpPoint)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Owner of Map_WarpUnit) is in Map_CourierActive.) Equal to True
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Courier_Alive[(Player number of (Owner of Map_WarpUnit))] Equal to True
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Then - Actions
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Set VariableSet Courier_YourHero[(Player number of (Owner of Map_WarpUnit))] = (Last replaced unit)
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Else - Actions
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Else - Actions
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Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
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Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
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Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display |cff00ffffYou don't.... Modify duration: Set to 10.00 seconds and Wait
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Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
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Custom script: call RemoveLocation(udg_Map_WarpPoint)
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Else - Actions
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Set VariableSet Map_WarpPoint = (Position of Map_WarpUnit)
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Player Group - Add (Owner of Map_WarpUnit) to Map_CinematicPlayer
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Cinematic - Send transmission to Map_CinematicPlayer from a Neutral Passive.Map_WarpUnitTypeCinematic[Map_WarpIndex] named Map_WarpCinematicName[Map_WarpIndex] at Map_WarpPoint: Play NewTournament <gen> and display |cff00ffffI got no .... Modify duration: Set to 10.00 seconds and Wait
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Player Group - Remove (Owner of Map_WarpUnit) from Map_CinematicPlayer.
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Custom script: call RemoveLocation(udg_Map_WarpPoint)
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