- Joined
- Mar 16, 2008
- Messages
- 955
Edit: just broke the trigger in 2 and added a 0.5 sec timer. @GrapesOfWath also created an extended gui to solve this problem
Seems the condition in the loop of the king unit isn't being met and I can't figure out why.
Seems some regions work and some do not. Not sure why
Seems the condition in the loop of the king unit isn't being met and I can't figure out why.
Seems some regions work and some do not. Not sure why
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Red Hire Offer
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Events
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Unit - A unit enters Red Yellow Altar <gen>
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Unit - A unit enters Red OJ Altar <gen>
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Unit - A unit enters Red LG Altar <gen>
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Unit - A unit enters Red Pink Altar <gen>
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Unit - A unit enters Red Gray Altar <gen>
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Unit - A unit enters Red LB Altar <gen>
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Unit - A unit enters Red DG Altar <gen>
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Unit - A unit enters Red Brown Altar <gen>
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Unit - A unit enters Light Brown Red Altar <gen>
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Unit - A unit enters Peach Red Altar <gen>
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Unit - A unit enters Lime Red Altar <gen>
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Unit - A unit enters Light Purple Red Altar <gen>
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Conditions
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(Entering unit) Equal to Red_King
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Actions
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For each (Integer integer_red_hire_loop) from 5 to 12, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(altar_regions_red[integer_red_hire_loop] contains Red_King) Equal to True
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Then - Actions
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Set VariableSet integer_red_hire_target = integer_red_hire_loop
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Else - Actions
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For each (Integer integer_red_hire_loop) from 17 to 20, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(altar_regions_red[integer_red_hire_loop] contains Red_King) Equal to True
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Then - Actions
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Set VariableSet integer_red_hire_target = integer_red_hire_loop
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Else - Actions
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Player Group - Pick every player in Knights_Group_Var and do (Actions)
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Loop - Actions
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Dialog - Hide Hire_Dialog_Menu_Red for (Picked player)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Knight_Altar_Var[integer_red_hire_target] is alive) Equal to True
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Then - Actions
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Dialog - Show Hire_Dialog_Menu_Red for Player_array_var[integer_red_hire_target]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Red_King is alive) Equal to True
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Then - Actions
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Unit - Move Red_King instantly to King_Vendor_Red
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Else - Actions
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Countdown Timer - Pause king_offer_join_timer[1]
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Countdown Timer - Start king_offer_join_timer[1] as a One-shot timer that will expire in 5.00 seconds
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Red King Trained
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Events
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Unit - A unit Finishes training a unit
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Conditions
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(Owner of (Trained unit)) Equal to Player 1 (Red)
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Trained unit)) Equal to Royal Sovereign
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(Unit-type of (Trained unit)) Equal to Royal Monarch
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(Unit-type of (Trained unit)) Equal to Royal Majesty
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Actions
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Set VariableSet Red_King = (Trained unit)
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Set VariableSet knight_type[1] = (Name of (Trained unit))
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Hero - Create Royal Orb of Fire and give it to (Trained unit)
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Item - Make (Last created item) Drop from Heroes upon death
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Hero - Create Artifact Shard and give it to (Trained unit)
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Item - Make (Last created item) Drop from Heroes upon death
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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moon_gem_king Equal to 1
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(moon_gem is owned) Equal to False
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Then - Actions
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Hero - Give moon_gem to Red_King
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Else - Actions
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Hero - Give bok_item[1] to Red_King
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Trigger - Turn off Limit King Cancel Red <gen>
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Trigger - Turn off Limit King Train Red <gen>
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Trigger - Turn off (This trigger)
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Set Region and Point Variables
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Events
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Time - Elapsed game time is 0.10 seconds
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Conditions
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Actions
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Set VariableSet Recent_Dead_Castle_Point_Var = (Center of Center Rally Point <gen>)
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Set VariableSet blk_default_pt_array[5] = (Center of Black Default Yellow <gen>)
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Set VariableSet blk_default_pt_array[6] = (Center of Black Default OJ <gen>)
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Set VariableSet blk_default_pt_array[7] = (Center of Black Default LG <gen>)
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Set VariableSet blk_default_pt_array[8] = (Center of Black Default Pink <gen>)
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Set VariableSet blk_default_pt_array[9] = (Center of Black Default Gray <gen>)
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Set VariableSet blk_default_pt_array[10] = (Center of Black Default LB <gen>)
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Set VariableSet blk_default_pt_array[11] = (Center of Black Default DG <gen>)
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Set VariableSet blk_default_pt_array[12] = (Center of Black Default Brown <gen>)
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Set VariableSet blk_default_pt_array[17] = (Center of Black Default Lght Brn <gen>)
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Set VariableSet blk_default_pt_array[18] = (Center of Black Default Lght Brn <gen>)
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Set VariableSet blk_default_pt_array[19] = (Center of Black Default Lime <gen>)
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Set VariableSet blk_default_pt_array[20] = (Center of Black Default Lght Purp <gen>)
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Set VariableSet RedMobaSpawnMid_Varx = (Center of Red Moba Spawn Mid <gen>)
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Set VariableSet RedMobaSpawnWest_Var = (Center of Red Moba Spawn West <gen>)
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Set VariableSet RedMobaSpawnEast_Var = (Center of Red Moba Spawn East <gen>)
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Set VariableSet BlueMobaSpawnMid_Var = (Center of Blue Moba Spawn Mid <gen>)
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Set VariableSet BlueMobaSpawnNorth_Var = (Center of Blue Moba Spawn North <gen>)
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Set VariableSet BlueMobaSpawnSouth_Var = (Center of Blue Moba Spawn South <gen>)
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Set VariableSet TealMobaSpawnMid_Var = (Center of Teal Moba Spawn Mid <gen>)
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Set VariableSet TealMobaSpawnWest_Var = (Center of Teal Moba Spawn West <gen>)
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Set VariableSet TealMobaSpawnEast_Var = (Center of Teal Moba Spawn East <gen>)
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Set VariableSet PumpMobaSpawnMid_Var = (Center of Purple Moba Spawn Mid <gen>)
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Set VariableSet PumpMobaSpawnTop_Var = (Center of Purp Moba Spawn North <gen>)
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Set VariableSet PumpMobaSpawnBot_Var = (Center of Purp Moba Spawn South <gen>)
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Set VariableSet Mid_Moba_Rally_Pt = (Center of Center Moba Region <gen>)
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Set VariableSet Red_CastlePt_Var = (Center of Red Castle <gen>)
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Set VariableSet Blue_CastlePt_Var = (Center of Blue Castle <gen>)
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Set VariableSet Teal_CastlePt_Var = (Center of Teal Castle <gen>)
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Set VariableSet Purp_CastlePt_Var = (Center of Purple Castle <gen>)
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Set VariableSet Creep_Center_Var = (Center of Creep Center <gen>)
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Set VariableSet Creep_NE_Var = (Center of NE <gen>)
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Set VariableSet Creep_NW_Var = (Center of NW <gen>)
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Set VariableSet Creep_SE_Var = (Center of SE <gen>)
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Set VariableSet Creep_SW_Var = (Center of SW <gen>)
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Set VariableSet Middle_NW_Var = (Center of Middle NW <gen>)
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Set VariableSet Middle_SE_Var = (Center of Middle SE <gen>)
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Set VariableSet Map_Center_Point_Var = (Center of Map Center <gen>)
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Set VariableSet Center_Point_Var = (Center of Center Rally Point <gen>)
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Set VariableSet King_Return_Red = (Center of Red king return <gen>)
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Set VariableSet King_Return_Blue = (Center of Blue King Return <gen>)
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Set VariableSet King_Return_Teal = (Center of Teal King Return <gen>)
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Set VariableSet King_Return_Purp = (Center of Purple king Return <gen>)
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Set VariableSet king_vendor[1] = (Center of Red Ftn <gen>)
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Set VariableSet king_vendor[2] = (Center of Blue Ftn <gen>)
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Set VariableSet king_vendor[3] = (Center of Teal Ftn <gen>)
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Set VariableSet king_vendor[4] = (Center of Purp Ftn <gen>)
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Set VariableSet King_Vendor_Red = (Center of Red Ftn <gen>)
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Set VariableSet King_Vendor_Blue = (Center of Blue Ftn <gen>)
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Set VariableSet King_Vendor_Teal = (Center of Teal Ftn <gen>)
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Set VariableSet King_Vendor_Purp = (Center of Purp Ftn <gen>)
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Set VariableSet Boss_Room_Point_Var_Fire = (Center of Fire Golem <gen>)
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Set VariableSet Boss_Room_Point_Var_Water = (Center of Water Leviathan <gen>)
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Set VariableSet Boss_Room_Point_Var_Wind = (Center of Storm <gen>)
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Set VariableSet Boss_Room_Point_Var_Snow = (Center of Penguin <gen>)
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Set VariableSet Ember_Base_Pt_Var = (Center of Ember Base <gen>)
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Set VariableSet NE_Well_Pt_Var[1] = (Center of NEWell 1 <gen>)
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Set VariableSet NE_Well_Pt_Var[2] = (Center of NEWell 2 <gen>)
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Set VariableSet NE_Well_Pt_Var[3] = (Center of NEWell 3 <gen>)
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Set VariableSet NE_Well_Pt_Var[4] = (Center of NEWell 4 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[1] = (Center of NEBowl 1 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[2] = (Center of NEBowl 2 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[3] = (Center of NEBowl 3 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[4] = (Center of NEBowl 4 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[5] = (Center of NEBowl 5 <gen>)
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Set VariableSet NE_Bowl_Pt_Var[6] = (Center of NEBowl 6 <gen>)
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Set VariableSet Hell_Entrance_Pt_Var = (Center of Hell Entrance <gen>)
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Set VariableSet Portal_to_Hev_Pt_Var = (Center of End of Hell Heaven Entrance <gen>)
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Set VariableSet Hev_Pt_Var = (Center of Heaven <gen>)
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Set VariableSet old_god_entry_pt[1] = (Center of Cthuun Entrance <gen>)
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Set VariableSet old_god_entry_pt[2] = (Center of Yogg Entrance <gen>)
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Set VariableSet old_god_entry_pt[3] = (Center of Nzoth Entrance <gen>)
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Set VariableSet old_god_entry_pt[4] = (Center of Melbu Entrance <gen>)
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Set VariableSet Hell_Owl1_Pt_Var[1] = (Center of Hell Owl 1 East <gen>)
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Set VariableSet Hell_Owl1_Pt_Var[2] = (Center of Hell Owl 1 West <gen>)
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Set VariableSet Hell_Owl2_Pt_Var[1] = (Center of Hell Owl 2 East <gen>)
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Set VariableSet Hell_Owl2_Pt_Var[2] = (Center of Hell Owl 2 West <gen>)
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Set VariableSet altar_regions_red[5] = Red Yellow Altar <gen>
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Set VariableSet altar_regions_red[6] = Red OJ Altar <gen>
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Set VariableSet altar_regions_red[7] = Red LG Altar <gen>
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Set VariableSet altar_regions_red[8] = Red Pink Altar <gen>
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Set VariableSet altar_regions_red[9] = Red Gray Altar <gen>
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Set VariableSet altar_regions_red[10] = Red LB Altar <gen>
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Set VariableSet altar_regions_red[11] = Red DG Altar <gen>
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Set VariableSet altar_regions_red[12] = Red Brown Altar <gen>
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Set VariableSet altar_regions_red[17] = Light Brown Red Altar <gen>
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Set VariableSet altar_regions_red[18] = Peach Red Altar <gen>
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Set VariableSet altar_regions_red[19] = Lime Red Altar <gen>
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Set VariableSet altar_regions_red[20] = Light Purple Red Altar <gen>
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Set VariableSet altar_regions_blue[5] = Blue Yellow Altar <gen>
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Set VariableSet altar_regions_blue[6] = Blue OJ Altar <gen>
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Set VariableSet altar_regions_blue[7] = Blue LG Altar <gen>
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Set VariableSet altar_regions_blue[8] = Blue Pink Altar <gen>
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Set VariableSet altar_regions_blue[9] = Blue Gray Altar <gen>
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Set VariableSet altar_regions_blue[10] = Blue DG Altar <gen>
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Set VariableSet altar_regions_blue[11] = Blue LB Altar <gen>
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Set VariableSet altar_regions_blue[12] = Blue Brown Altar <gen>
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Set VariableSet altar_regions_blue[17] = Light Brown Blue Altar <gen>
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Set VariableSet altar_regions_blue[18] = Peach Blue Altar <gen>
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Set VariableSet altar_regions_blue[19] = Lime Blue Altar <gen>
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Set VariableSet altar_regions_blue[20] = Light Purple Blue Altar <gen>
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Set VariableSet altar_regions_teal[5] = Teal Yellow Altar <gen>
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Set VariableSet altar_regions_teal[6] = Teal OJ Altar <gen>
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Set VariableSet altar_regions_teal[7] = Teal LG Altar <gen>
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Set VariableSet altar_regions_teal[8] = Teal Pink Altar <gen>
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Set VariableSet altar_regions_teal[9] = Teal Gray Altar <gen>
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Set VariableSet altar_regions_teal[10] = Teal LB Altar <gen>
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Set VariableSet altar_regions_teal[11] = Teal DG Altar <gen>
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Set VariableSet altar_regions_teal[12] = Teal Brown Altar <gen>
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Set VariableSet altar_regions_teal[17] = Light Brown Teal Altar <gen>
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Set VariableSet altar_regions_teal[18] = Peach Teal Altar <gen>
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Set VariableSet altar_regions_teal[19] = Lime Teal Altar <gen>
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Set VariableSet altar_regions_teal[20] = Light Purple Teal Altar <gen>
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Set VariableSet altar_regions_purple[5] = PurpYellow Altar <gen>
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Set VariableSet altar_regions_purple[6] = Purp OJ Altar <gen>
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Set VariableSet altar_regions_purple[7] = Purp LG Altar <gen>
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Set VariableSet altar_regions_purple[8] = Purp Pink Altar <gen>
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Set VariableSet altar_regions_purple[9] = Purp Gray Altar <gen>
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Set VariableSet altar_regions_purple[10] = Purp DG Altar <gen>
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Set VariableSet altar_regions_purple[11] = Purp LB Altar <gen>
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Set VariableSet altar_regions_purple[12] = Purp Brown Altar <gen>
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Set VariableSet altar_regions_purple[17] = Light Brown Purp Altar <gen>
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Set VariableSet altar_regions_purple[18] = Peach Purp Altar <gen>
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Set VariableSet altar_regions_purple[19] = Lime Purp Altar <gen>
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Set VariableSet altar_regions_purple[20] = Light Purple Purp Altar <gen>
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[/SPOILER]
Last edited: