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Daybreak Zombie Risk 1.0

Submitted by Rising Evil
This bundle is marked as approved. It works and satisfies the submission rules.
Description
Daybreak Zombie Risk - 1.0

Welcome to Daybreak Zombie Risk
((Previously Zeta Risk))

This map is a type known as "Risk" where the goal is to capture bases and build units. By capturing zones, you can increase your income. Income is received at the dawn of each game day.

'-Human' selects Human as your race
'-Zombie' selects Zombie as your race

'-Start' starts the game (Host Only)

Updates
-Added custom damage types
-Changed Biker and Convoy Transport models
-Increased Titan's and Brute's splash attacks' ranges
-Decreased Titan's Hitpoints
-Changed intro message
-Added 'Vulnerable' to Barricades
-Changed Loading Screen and Map Preview
-Change various unit sounds
-Turn rate modifications
-Biker HP decreased
-Convoy HP increased

Previous Updates
-Increased human hitpoints
-Decreased zombie hitpoints
-Added new zones
-Decreased Brute's and Titan's splash areas
-Increased day length
-Decreased zombie splash
-Added Prowler for Zombies and Convoy Transport for Humans
-Added Flashlights and Headlights to Human units
-Decreased the fade time of Creepers


Credits

-Thorneon: BTNbullet.blp
-Kallimachos: BTNFireBlast.blp
-The_Silent: BTNMarineArmor.blp
-CRAZYRUSSIAN: BTN_CR_Claw_UPA.blp
-skrab: Jeep.mdx

www.flickr.com
-unodavide: 100_66842 (Loading Screen)
-Ciro Boro - photo: 2 Minutes to Midnight Series (VI) (Map Preview)



Protected


Keywords:
Zombies, Risk
Contents

Daybreak Zombie Risk 1.0 (Map)

Reviews
Moderator
04:09, 30th Jul 2010 ap0calypse: Approved
  1. 04:09, 30th Jul 2010
    ap0calypse: Approved
     
  2. MrSpy

    MrSpy

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    Apr 4, 2008
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    the zombie titans damage each others is that supose to happen??
     
  3. Rising Evil

    Rising Evil

    Joined:
    Sep 24, 2004
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    I set it that way. Titan's are high powered and have a huge splash, was meant to be a balance thing... although I'm still working all that out. We'll see at the end.
     
  4. DPL

    DPL

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    I like this type of maps :)
     
  5. Hevenblood

    Hevenblood

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    I dunno why but when i played as zombies I could only get to 12 income
    other than that i loved the map 4/5:thumbs_up:
     
  6. Rising Evil

    Rising Evil

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    Oh? Really?
    I'll look into that when I get the chance!
    Thanks :3
     
  7. Kelden

    Kelden

    Joined:
    Aug 19, 2007
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    I am quite a big fan of risk-style maps and tried this one out earlier today with a couple of friends. While we found it well made we had a few gripes with it. The first being that we were quite unsure where areas started and where they ended, making it very difficult to decide what to go for in the beginning. Further, in the end we just decided to give up, because it was simply too far. It took way too long to travel and move troops around. Yes I know there are cars, but it's a bit of a bother, risks are usually intense where every second counts, here we had barely anything to do.
     
  8. Rising Evil

    Rising Evil

    Joined:
    Sep 24, 2004
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    Thanks for the comment and thanks for playing.
    Zones have been a issue, and I haven't been able to resolve it yet (most I've done is it pings all the other bases in the zone when you select a building).
    Map size, yeah: I need to work on it, I'm thinking of remaking the terrain and zones to be purely a city, although - haven't had much time to work on it (exams!)
    Thanks again and if anyone else has more suggestions, they would be appreciated.
     
  9. Cweener

    Cweener

    Joined:
    Oct 10, 2009
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    Mass Purging Template Version 3.0
    Approve.

    Any Personal Comments?
    Nice, in more way then one, just remove the fog.
     
  10. GONZALORD

    GONZALORD

    Joined:
    Feb 25, 2010
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    Omg i love this class of maps thanks a lot Rising Evil. i love it!
     
  11. EvilCookie

    EvilCookie

    Joined:
    Sep 3, 2009
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    Add some sreenshots please :)