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[Data] Buff Icon Colour & Heal Tick timer

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furymonkey

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furymonkey

[Solved] Buff Icon Colour & Heal Tick timer

Hi, I came across these questions I couldn't solve.

Question 1
I noticed that you can apply buff icon different colours by setting the Behavior - Alignment to either Negative, Postive or Netural. However I can't seem to find a way to add more value to the field anywhere in the Data editor. So does anyone know how I could do that?

Question 2

I have this two different buffs that does damage & heal over time. Both buff are pretty much identical, however I noticed that heal ticks alot slower than the damage tick. Time sacle source for both are set to global.

Thanks in advance!
 
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question 1 : don't think you can add more values right now. but you could try adding a colorcode infront of the buff names, never tried that yet but could work

question 2 : what are those 2 buffs based on? reading your question implies you have forgotton to change any value of the heal buff. maybe the phase duration or buff duration or ... lots of things could affect the tick
 
Thanks for the reply.

Question 1
I have tried to add colour code infront of the buff names, however that only changes the colour for the text in game, but not the icon.

However I noticed as long there are colours on the icon, neutral will do just fine, so it's all about opening up photoshop and do some colouring myself.

Question 2
I created both buffs from Default Behavior (CBehaviorBuff), set to parent value.

The Damage effect from CEffectDamage, set to parent value, and Create Healer effect from CEffectCreateHealer, set to parent value.

Both buffs are applied through the same trigger. Everything are as identical as it can be. At first I thought it could be to do with the heal effect, so I try replace it with medic - heal, which tick just as slow.

Then I looked at the repair time of the unit, to make sure Effect - Time factor doesn't apply.

Both Stats - Period are set to 1

Some further testing shows that heal ticks are at least 10 times slower than the damage tick.
 
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