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- Jul 14, 2011
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Hi! In the map i'm making, there are 5 different healing potions, these are based on Rejuvenation skill (so hp is gained over time, and not damage-disabled).
If i drink one, the buff shows up correctly, but if I drink a second one (of the same, or another kind) then the buff icon dissapears, though the buff effect remains.
I'd like to avoid this. Setting potions cooldown to 10 seconds (same time as effect) could solve this, but I don't want high CD potions. I want potions effect to be overrided only by higger lvl potions effects, if used during lower potions effects.
Here's the map, so you guys can see what I mean, and test.
(Btw, I already know that Healing Potion (4) icon isn't showing, i'll fix that later)
If i drink one, the buff shows up correctly, but if I drink a second one (of the same, or another kind) then the buff icon dissapears, though the buff effect remains.
I'd like to avoid this. Setting potions cooldown to 10 seconds (same time as effect) could solve this, but I don't want high CD potions. I want potions effect to be overrided only by higger lvl potions effects, if used during lower potions effects.
Here's the map, so you guys can see what I mean, and test.
(Btw, I already know that Healing Potion (4) icon isn't showing, i'll fix that later)