- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi! In the map i'm making, there are 5 different healing potions, these are based on Rejuvenation skill (so hp is gained over time, and not damage-disabled). ![Ogre Hurrhurr :ogre_hurrhurr: :ogre_hurrhurr:](/forums/images_all/smilies/contest_smilies/ogre_hurrhurr.gif)
If i drink one, the buff shows up correctly, but if I drink a second one (of the same, or another kind) then the buff icon dissapears, though the buff effect remains.![Ogre Rage :ogre_rage: :ogre_rage:](/forums/images_all/smilies/contest_smilies/ogre_rage.gif)
I'd like to avoid this. Setting potions cooldown to 10 seconds (same time as effect) could solve this, but I don't want high CD potions. I want potions effect to be overrided only by higger lvl potions effects, if used during lower potions effects.![Ogre I see what you did there :ogre_icwydt: :ogre_icwydt:](/forums/images_all/smilies/contest_smilies/ogre_icwudt.gif)
Here's the map, so you guys can see what I mean, and test.
(Btw, I already know that Healing Potion (4) icon isn't showing, i'll fix that later)
![Ogre Hurrhurr :ogre_hurrhurr: :ogre_hurrhurr:](/forums/images_all/smilies/contest_smilies/ogre_hurrhurr.gif)
If i drink one, the buff shows up correctly, but if I drink a second one (of the same, or another kind) then the buff icon dissapears, though the buff effect remains.
![Ogre Rage :ogre_rage: :ogre_rage:](/forums/images_all/smilies/contest_smilies/ogre_rage.gif)
I'd like to avoid this. Setting potions cooldown to 10 seconds (same time as effect) could solve this, but I don't want high CD potions. I want potions effect to be overrided only by higger lvl potions effects, if used during lower potions effects.
![Ogre I see what you did there :ogre_icwydt: :ogre_icwydt:](/forums/images_all/smilies/contest_smilies/ogre_icwudt.gif)
Here's the map, so you guys can see what I mean, and test.
(Btw, I already know that Healing Potion (4) icon isn't showing, i'll fix that later)