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Don't forget to vote for your favorite entry when the poll is up.
READ THIS STATEMENT BELOW PRETTY PLEASE: The backwing (or that thing on her back) is affected by alpha channels, but will NOT WORK unless the unit's vertex coloring transparency is set to 0.1% through triggers (remove the Shadowmeld ability on the warden). It can be found under Animation>Change unit vertex coloring. Pretty bad, I don't know much about triggers. If you do have a problem please get help from someone who does triggers.
Special thanks to Apheraz Lucent for letting me know about this.
Updates:
* Updated eye shading, added new variation (black cape, white hair), fixed alpha, helmet shading
Don't worry I have another version and it might be fitting. However, my internet's a bit crappy right now. I'll just have to wait for the right timing.
I really really like this skin, it reminds of Chris Bourassa's work (he who did the art for Darkest Dungeon). As some have already mentioned, the eyes do stand out a little bit, I think that I would've preferred sharper eyes, or perhaps a more serious expression. This is just my opinion though. Good luck in the contest! 4.5/5
A very pretty skin. Though it is sad it has that transparency issue as I would use it for my rogue in my RPG. But it kind of needs to be able to stealth. Is there a way of fixing the issue on the model/skin itself or does it need triggers to work?
Edit: If you fix that before the contest ends you'll have my vote =D
Remove Shadow Meld ability from the warden model then apply triggers. I'm not quite sure about stealthing, but I think you should give it a try if it works.
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