- Joined
- Dec 24, 2018
- Messages
- 647
wonderful models, i like those tooths on helm
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Troll and raptor. I merged 2 different models.Hey sir, may I Ask u which model of unit did you use as base ?![]()
Mate I told you in different places that wow models in reforged format is bad things) Some of models can work not bad as reforged mdx, but a lot of them better to use as classic mdx version)Great job Vulfar ... but they are on SD basis, aren't they in graphical mode for Reforged yet?
Yes, i understand, because the WOW textures already have details of depth and shadows, which can hinder applying the Reforged Normal's. But I thought you had achieved some success in this regard and here at Hive working only with the new graphics engine.Mate I told you in different places that wow models in reforged format is bad things) Some of models can work not bad as reforged mdx, but a lot of them better to use as classic mdx version)
No)Yes, i understand, because the WOW textures already have details of depth and shadows, which can hinder applying the Reforged Normal's. But I thought you had achieved some success in this regard and here at Hive working only with the new graphics engine.
I made portrait model which has portrait talk and portrait animations. About decay - read discription of model. Well, I will delete useless attachments, add collision and optimize texture.A few issues:
-Model has no sequence extents
-No decay animations
-No camera and no regular Portrait animation (only Portrait Talk)
-Many attachments outside the bone hierarchy
-Missing collision shape and event objects
(-Consider saving the textures at a lower quality, saves a lot of filesize for no noticeable difference)
Some simple tutorials:
Dissipate | HIVE
Decay | HIVE
Oh yeah, oops, sorry.portrait model
Decay will look awfull. Yes, you can add classic skeleton after death, but it will be awfull)Oh yeah, oops, sorry.
But it will need decay and the other stuff I mentioned to get approved.
Well, and about collisions... How many collisions does model need?You could add just "Decay" instead of Decay Flesh/Bone, where the body just sinks into the ground without a skeleton.
added decay, so now after death model sinks into the ground fast (I don't know why) and than play my decay animation as it should be...One collision shape should be enough, I think. Or maybe one for the raptor and one for the troll, not sure, whatever seems best.
Hmm, weird. Make sure the model has proper sequence extents. Check in the WE model previewer if the animation works well there.
Also try changing the death time in the object editor, it should be about the same as the animation length (you can see animation time in the previewer of WE), in rare cases it can bug out if it's not correct.
Maybe also check in Sanity Test | HIVE if there are any problems.
I found the problem. It MUST have 2 decay animations... I made decay flesh static and decay bone model move down and now all work correct.Just trying to help you find the cause of the problem. If you don't want to fix the model that's fine, but then it will be set to Substandard. It's the rules of the site![]()
Updated models. You can check it.Just trying to help you find the cause of the problem. If you don't want to fix the model that's fine, but then it will be set to Substandard. It's the rules of the site![]()
You misunderstood, I didn't ask to delete any animations, sorry if I was unclear.Did you mean delete animations
Thanks, will check soon.Updated models. You can check it.
Updated spell throw. I checked alpha of geoset in war3me, spell slam is ok. After death body lay sometime and then start to decay in real life) Useless attachments I will delete later. Footprints may be will add later.Ok, looks good. I only think it would be better to make the body sink in decay flesh, and make decay bone empty (not sure about this). There are still a few duplicate/useless attachments left. And it would be nice to have footprints too.
Also, sorry I didn't notice before, but Spell Throw should be non-looping, and in Spell Slam there is a bug where he's suddenly holding two spears in his hand.
May be)will you do blood troll riders too with undead raptors or crawgs?