Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model DarkSpear Shadow Raider Portrait of the bundle DarkSpear Shadow Raider Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file DarkSpear Shadow Raider WoW.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Darkspear_Shadow_Raider_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Darkspear_Shadow_Raider_Portrait.mdx' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Done, you have imported the file Darkspear_Shadow_Raider_Portrait.mdx.
Importing Darkspear_Shadow_Raider_Body.blp
Now Click the "Import File" Button:
Next select 'Darkspear_Shadow_Raider_Body.blp' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
war3mapimported/Darkspear_Shadow_Raider_Body.blp
Double-click the file Darkspear_Shadow_Raider_Body.blp:
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
war3mapimported/Darkspear_Shadow_Raider_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Done, you have imported the file Darkspear_Shadow_Raider_Body.blp.
Importing Darkspear_Shadow_Raider_Buckle.blp
Now Click the "Import File" Button:
Next select 'Darkspear_Shadow_Raider_Buckle.blp' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
war3mapimported/Darkspear_Shadow_Raider_Buckle.blp
Double-click the file Darkspear_Shadow_Raider_Buckle.blp:
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
war3mapimported/Darkspear_Shadow_Raider_Buckle.blp
Tick the box "Use Custom Path" and type in the correct path:
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Done, you have imported the file Darkspear_Shadow_Raider_Buckle.blp.
Importing Darkspear_Shadow_Raider_Helm.blp
Now Click the "Import File" Button:
Next select 'Darkspear_Shadow_Raider_Helm.blp' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
war3mapimported/Darkspear_Shadow_Raider_Helm.blp
Double-click the file Darkspear_Shadow_Raider_Helm.blp:
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
war3mapimported/Darkspear_Shadow_Raider_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
Done, you have imported the file Darkspear_Shadow_Raider_Helm.blp.
Importing Raptor_Mount_Armor.blp
Now Click the "Import File" Button:
Next select 'Raptor_Mount_Armor.blp' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Image / Texture
297
war3mapimported/Raptor_Mount_Armor.blp
Double-click the file Raptor_Mount_Armor.blp:
Raptor_Mount_Armor.blp
Image / Texture
297
war3mapimported/Raptor_Mount_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
Raptor_Mount_Armor.blp
Image / Texture
297
Raptor_Mount_Armor.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Image / Texture
297
Raptor_Mount_Armor.blp
Done, you have imported the file Raptor_Mount_Armor.blp.
Importing Raptor_Mount_Armor2.blp
Now Click the "Import File" Button:
Next select 'Raptor_Mount_Armor2.blp' in the folder which you extracted from the zip archive:
DarkSpear Shadow Raider Portrait
Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Image / Texture
297
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
Image / Texture
40
war3mapimported/Raptor_Mount_Armor2.blp
Double-click the file Raptor_Mount_Armor2.blp:
Raptor_Mount_Armor2.blp
Image / Texture
40
war3mapimported/Raptor_Mount_Armor2.blp
Tick the box "Use Custom Path" and type in the correct path:
Raptor_Mount_Armor2.blp
Image / Texture
40
Raptor_Mount_Armor2.blp
The file has been properly added to the map archive:
Darkspear_Shadow_Raider_Portrait.mdx
Model
648
war3mapimported/Darkspear_Shadow_Raider_Portrait.mdx
Darkspear_Shadow_Raider_Body.blp
Image / Texture
335
Darkspear_Shadow_Raider_Body.blp
Darkspear_Shadow_Raider_Buckle.blp
Image / Texture
352
Darkspear_Shadow_Raider_Buckle.blp
Darkspear_Shadow_Raider_Helm.blp
Image / Texture
179
Darkspear_Shadow_Raider_Helm.blp
Raptor_Mount_Armor.blp
Image / Texture
297
Raptor_Mount_Armor.blp
Raptor_Mount_Armor2.blp
Image / Texture
40
Raptor_Mount_Armor2.blp
Done, you have imported the file Raptor_Mount_Armor2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.