Dark Templar & Laira

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
CREDITS
Weapon: Soul harvester scythe by Blood Raven;
Base model: Flaming raven by UgoUgo (contacted via Instagram).
HQ body: Emerald Ranger by @Jab1z
Visual Effect: Ephemeral Cut by @Vinz



Twin-blade control stance
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Dual wield swiftness
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In-game terrain map by RatzRatzzz
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Invisible
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Guardians of shadow covenant the dark templars value the secrecy. If one sees their face they will never be able to see the first light of next day.

UPDATE October 7th 2024
-Added icon by MangakaDark
UPDATE 23rd April 2025

-Remastered version of model and portrait
UPDATE 13th May 2026

-(re)Remastered version of model

Height about 6-7 feet


search: goth mommy, scythe, dual wield cringe
Contents

Hero Laira (Model)

Hero Laira - Portrait (Model)

Mommy Laira - Portrait (Model)

Female Dark Templar V2 - Portrait (Model)

Female Dark Templar V2 (Model)

Reviews
Em!
Em!
Fix issues listed in the sanity thing. You know the drill ;).
stan0033
Address all sanity test issues with optimizations Review accepted by Footman16
Shared Issues.
-Fix sanity issues. You can test your model without uploading it in the Utility tab, Model Checker.
-The footprint for the right foot has the same pivot points and visibility as the left, appearing on top of one another.
-Site rules demand a collision sphere.
-Missing in-game screenshot
-Noticeable shading issues in-game, untick unshaded on relevant materials such as the facemask.
-The health bar appears way overhead. Fix extensions.
-Object node, blood Large has a Z over 50. Blood floats over the body in-game.

Dark Templar Male
-Noticeable clipping issues during death animation centered around the left and right arm/weapon.
-Stand Channel animation unnaturally drags the model back to the center when it transitions toward the end of the animation.
-The portrait backdrop needs to be centered with the head.

Dark Templar Female
-Noticeable clipping issues during Death, Spell Throw, Stand 2, 3, and Stand-Ready animation centered around the weapon. The large weapon tends to clip into the ground.
-The right arm clips into the right leg when Stand 2 is transitioning towards the end of the animation.
-The right arm clips into the right leg near the beginning of the Stand 2 animation.
-Blood spurts away from the model and appears from the ground during Death animation.
-Portrait is not centered on the head.
 
TC you mean on model itself but not team glow?
I meant the team colored glow on the weapons ; for example
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Currently the glow is not tied to team color on all of the actual models weapons in the bundle ; which is frustrating me.


EDIT I'm a biscuit head. My brain tricked me and assumed the blades were TC but you picked orange TC for the screen !
 
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The character animations are very creative, but the weapon effects are severely distracting. They look cluttered and messy, which is quite disorienting. I feel this aspect should be completely redone
 
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