[Solved] Dark Templar Invisibility

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Jan 2, 2016
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There's probably something simple I'm overlooking, but is there a way to create a unit that can attack and move while invisible, like StarCraft units? All in-game invisibility either ends when you attack or is limited to standing still.
 
That still comes undone when you attack, but setting the duration to 0.01 fixes that.

Thanks, I knew it would be something simple.
 
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