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Dark Templar/Gnomish Sub invisibility {making a unit invisible while attacking}

Discussion in 'World Editor Help Zone' started by stifler101, May 16, 2009.

  1. stifler101

    stifler101

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    I was wondering if anyone had come up with a way to make a unit invisible, even though it's attacking. For this to work, the only way said unit would be visible/targetable would be when it's in the range of a unit w/true sight or some other detection ability. What I'm looking for is the same as the Dark Templar from StarCraft and the Gnomish Submarine/Orc Turtle from WC2. Thanks in advance!
     
  2. Super-Sheep

    Super-Sheep

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    Try permanent invisiblity with 0.00 second fade time.
     
  3. wolfman

    wolfman

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    Make the duration 0. But be sure to set the duration for hero and normal to 0
     
  4. stifler101

    stifler101

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    thanks wolfman! +rep
     
  5. Super-Sheep

    Super-Sheep

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    I really dont get this. -.-

    He quoted me.
     
  6. stifler101

    stifler101

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    here, +rep for you too!
     
  7. wolfman

    wolfman

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    I didnt quote you lol there is no value labeled "fade time"
    I just said what i did cuz what you said could be confusing since there isnt anything called fade time. Just clarifying :)
     
  8. Vegavak

    Vegavak

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    I believe the ghost ability from Shades work just as well.
     
  9. Istvan Kiraly

    Istvan Kiraly

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    The problem with the Ghost ability is that it causes the unit with the ability to ignore the collision size of other units who also have the Ghost ability. Basically, you'll have units inside of each other, which looks odd; unless of course that is what you're looking for.
     
  10. Bob1897

    Bob1897

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    How can you make it so that the casting unit does not have to target anyone (activate ability for himself.)
     
  11. Sparten1one7

    Sparten1one7

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    Ummm? The Permanent invisibility is passive, always working. So you can't target anyone...