Moderator
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Moderator
General Frank:
(Approved)
Model works ingame and is very impressive.
(Approved)
Model works ingame and is very impressive.
(8 ratings)
:shock:Number of Polys: 4804
You always amaze me rightfield....how do you always manage to blow everything in huge size up and not optimise it?
Reminds me o all your chaos structures that had a double layer...
For those guys who wants to make these kinda things its easy: just have an orb mesh (or whatever shape you want) tripple times cloned, each one bigger then previous. Then have outer texture transparent, mid either addalpha or additive and inner either transparent, normal or that third option (cant recall its name, is used for gem translucent effect of ziggu's)
---> this means you can reduce the amount of polys used in those orbs and just slap em with same textures=same effect
You could just as easily use the icon for the "Orb of Fire" that's already in Warcraft 3.
Don't take this really seriously but it kinda looks like the eye of Saron off of Lord of the Rings...but yeah don't take me seriously.....
I agree that it looks like the thing they find in the swamp that has the project of the Eye of Sauron. Beautiful luster and oily shine, and a nice fire effect