• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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How to import Dark Fiery Globe

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Fiery Globe of the bundle Dark Fiery Globe. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dark Fiery Globe.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dark Fiery Globe
Fireglobe_E_003.mdx
CloudMapLow.blp
chrome3.blp
CloudMap2Low.blp
Lavaball.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Fireglobe_E_003.mdx

Now Click the "Import File" Button:

Next select 'Fireglobe_E_003.mdx' in the folder which you extracted from the zip archive:

Dark Fiery Globe
Fireglobe_E_003.mdx
chrome3.blp
CloudMap2Low.blp
CloudMapLow.blp
Lavaball.blp

The file has been properly added to the map archive:

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx

Done, you have imported the file Fireglobe_E_003.mdx.

Importing chrome3.blp

Now Click the "Import File" Button:

Next select 'chrome3.blp' in the folder which you extracted from the zip archive:

Dark Fiery Globe
Fireglobe_E_003.mdx
chrome3.blp
CloudMap2Low.blp
CloudMapLow.blp
Lavaball.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
war3mapimported/chrome3.blp

Double-click the file chrome3.blp:

chrome3.blp
Image / Texture
684
war3mapimported/chrome3.blp

Tick the box "Use Custom Path" and type in the correct path:

chrome3.blp
Image / Texture
684
Textures/chrome3.blp

The file has been properly added to the map archive:

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp

Done, you have imported the file chrome3.blp.

Importing CloudMap2Low.blp

Now Click the "Import File" Button:

Next select 'CloudMap2Low.blp' in the folder which you extracted from the zip archive:

Dark Fiery Globe
Fireglobe_E_003.mdx
chrome3.blp
CloudMap2Low.blp
CloudMapLow.blp
Lavaball.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
war3mapimported/CloudMap2Low.blp

Double-click the file CloudMap2Low.blp:

CloudMap2Low.blp
Image / Texture
44
war3mapimported/CloudMap2Low.blp

Tick the box "Use Custom Path" and type in the correct path:

CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp

The file has been properly added to the map archive:

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp

Done, you have imported the file CloudMap2Low.blp.

Importing CloudMapLow.blp

Now Click the "Import File" Button:

Next select 'CloudMapLow.blp' in the folder which you extracted from the zip archive:

Dark Fiery Globe
Fireglobe_E_003.mdx
chrome3.blp
CloudMap2Low.blp
CloudMapLow.blp
Lavaball.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp
CloudMapLow.blp
Image / Texture
44
war3mapimported/CloudMapLow.blp

Double-click the file CloudMapLow.blp:

CloudMapLow.blp
Image / Texture
44
war3mapimported/CloudMapLow.blp

Tick the box "Use Custom Path" and type in the correct path:

CloudMapLow.blp
Image / Texture
44
Textures/CloudMapLow.blp

The file has been properly added to the map archive:

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp
CloudMapLow.blp
Image / Texture
44
Textures/CloudMapLow.blp

Done, you have imported the file CloudMapLow.blp.

Importing Lavaball.blp

Now Click the "Import File" Button:

Next select 'Lavaball.blp' in the folder which you extracted from the zip archive:

Dark Fiery Globe
Fireglobe_E_003.mdx
chrome3.blp
CloudMap2Low.blp
CloudMapLow.blp
Lavaball.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp
CloudMapLow.blp
Image / Texture
44
Textures/CloudMapLow.blp
Lavaball.blp
Image / Texture
44
war3mapimported/Lavaball.blp

Double-click the file Lavaball.blp:

Lavaball.blp
Image / Texture
44
war3mapimported/Lavaball.blp

Tick the box "Use Custom Path" and type in the correct path:

Lavaball.blp
Image / Texture
44
Textures/Lavaball.blp

The file has been properly added to the map archive:

Fireglobe_E_003.mdx
Model
114
war3mapimported/Fireglobe_E_003.mdx
chrome3.blp
Image / Texture
684
Textures/chrome3.blp
CloudMap2Low.blp
Image / Texture
44
Textures/CloudMap2Low.blp
CloudMapLow.blp
Image / Texture
44
Textures/CloudMapLow.blp
Lavaball.blp
Image / Texture
44
Textures/Lavaball.blp

Done, you have imported the file Lavaball.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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