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Dark Citadel

Discussion in 'Terrain & Level Design' started by FamousPker49, Oct 26, 2007.

  1. FamousPker49

    FamousPker49

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    Well, I have been working on this one all day, still somewhat of a WIP, red fog giving me some trouble anyway as always, comments pls
     

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  2. Dr00d

    Dr00d

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    Whoa... very nice! No wonder you bugging us in chat. 100% serious, that is good.

    -Dr00d :infl_thumbs_up:
     
  3. FamousPker49

    FamousPker49

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    Well, I am glad that you like it, I was thinking of making it playable, just for fun really, but I shall see
     
  4. Dr00d

    Dr00d

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    I could see it as a setting in a dr00d comic. :wink:
     
  5. iron_warrior

    iron_warrior

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    That's really good! You should take screenshots in-game with fog, because the edges of the map are kinda visable.

    Otherwise, incredible.
     
  6. FamousPker49

    FamousPker49

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    Dr00d, then it is a setting in a Dr00d comic
     
  7. Gausslander

    Gausslander

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    Well, it's not exactly great. First off, experienced terrainers NEVER use orange water for lava, use a model or terrain substitute. It'll work much better.
     
  8. Chaos Overlord

    Chaos Overlord

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    Reminds me of the the Daedra Realm in Elder Scrolls 5, Oblivion. Like it,very nice and red.
     
  9. Gilles

    Gilles

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    Why is Oblivion mentioned in every lava terrain!

    Pretty good. I like your lava. I think the doodads you used in it make it. The middle is nice, but I don't care for the walls. That's about it. Good work!
     
  10. madman9800

    madman9800

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    i actually think the oragne water (didnt even know it was orange water till you mentioned it, i thought it was lava) looks really nice, and would definlatly look better then the lava terrain texture...
     
  11. Wraithwynd

    Wraithwynd

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    Dark (??)Citadel? Seems awfully bright to me. :grin:

    Your camera shot is really zoomed out, the sky box is obviously a box. Upside you see the whole of hell there, down side you also see the end of the world and the sky box.

    I would set the fog at a starting distance of 10 and a furthest distance of about 60 000 - I would tinker with the density until the sky box and the edge of the world is lost in the mists of fog. Failing that I would rise up and look steeply down, or I would set up a camera on the approach to the bridge and zoom it in/out until the sky box is just one click away from being obviously a sky box.

    For a terrain pretty picture shot you may want to enlarge the map to epic - add steep hills (cliff like) out of dark rock with just a hint of cracks of lava jutting up to hide the edge of the world. maybe a thick coat of ground fog in the distance?

    :thumbs_up:
     
  12. Belgarath

    Belgarath

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    It's nice, but a bit too .. evil.
    I'm off to watch Lost .. again.
     
  13. Craka_J

    Craka_J

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    Very good work, famouspker49. The walls of the cliff where the fortess is set atop needs more details though. Possibly red outland rocks or something to blend.

    But I really like this piece. You should've taken better screenshots of it though rather than showing the entire map with the boundries visible and all that. Take screenshots like me or [Death] does for example. It makes the terrain more interesting. :smile:

    Nice work overall! +Rep!
    ~Craka_J
     
  14. FamousPker49

    FamousPker49

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    Alright, thanks for the suggestions guys, my next terraining pieces will be much on a much larger map, to eliminate that, I will do what I can with the suggestions, the fog gets like super dense, even on a super low density, maybe I am just a little inexperienced, but fog is a little new for me, Thanks Again! Look out for my next upcoming piece, I hope you like it just as much, and keep on improving with all the suggestions I get.
     
  15. HeretoDLstuff

    HeretoDLstuff

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    It looks good! This has probably allready been said, but It shouldnt be right next to the edge of the map..
     
  16. FamousPker49

    FamousPker49

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    Yes, you are right, when I get home I am going to make a few changes then update them, and see what I come up with
     
  17. Kaitech[SanD]

    Kaitech[SanD]

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    Experienced terrainers dont NEED imports to be good!

    Edit: Is very good!
     
  18. Mor)L(unE

    Mor)L(unE

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    It defenitly has some potential. hoever lots of work need to be done considering the cliffs and the actual citadel
     
  19. FamousPker49

    FamousPker49

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    Ok, what would you suggest?
     
  20. Kaitech[SanD]

    Kaitech[SanD]

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    I'd suggest you make it bigger, you have so much room there!