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I'm back and active(not frequently)! And made my first human hero (aside from the transformer swordsman model). I made this model to make a model for a hero in my own AoS map. Sadly I can't make new complex animations for it, but to top it off I put some slash effect for her attacks and a neat hero glow aura. :>
Model sources are all from wc3 MPQ files as follows:
-Warden Unit (facd geoset)
-Elf villager woman (head geoset and texture )
-Hero Warden (torso geosets and texture)
-Arthas (armor geosets)
-Admiral Proudm (model bone and anime base)
-BloodElf Lieutenant (sword geo and textu.)
-Townhall (texture only)
-Zap and RibbonNE textures for the slash effect.
-and more... (I guess :3)
Model Features:
-With Slash Effect
-With Background and continuous animation on her Portrait
Update V1.1
-Adjusted details on her appearance (hero glow, sword details, and her eyes for the base model).
-Added 2 spell casting animations and changed her walk animation to a swordsman charging their way to battle (yet retained the old walk animation in a different sequence name) .
Actually yeah kinda. I think it would look better if the team colored hero glow was only on the ground, not surrounding the whole model. But otherwise, I like it a lot. Not enough lady models around here that look like they'd be Strength based instead of Agility or Intelligence.
Actually yeah kinda. I think it would look better if the team colored hero glow was only on the ground, not surrounding the whole model. But otherwise, I like it a lot. Not enough lady models around here that look like they'd be Strength based instead of Agility or Intelligence.
Thanks for pointing it out for me. Although I won't be removing it, instead I'll just to tone down the glow on her torso while doubling the glow below her feet to match with how the default heroes have.
Thanks for pointing it out for me. Although I won't be removing it, instead I'll just to tone down the glow on her torso while doubling the glow below her feet to match with how the default heroes have.
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