@ defskull: no, the screenshot is right

But there was confusion between armor and armor type (armor being the number for the damage reduction, which by the way is calculated by (y*x)/(1+y*x), where y = armor amount and x = damage reduction mulitiplier set in gameplay constants, standard 0.06).
And armor type small, medium etc...
The creator of the thread thought that chaos would ignore the armor (instead of the armor type).
Hence the reason I use the terms 'damage reduction' and 'armor type', to avoid confusion >_>
I tried checking the damage type of whosyourdaddy, but couldn't find it

(it might just be coded with x100 damage either way).
Another thing I noticed is that every 32 ( = 2^5) damage types, the cycle 'resets'

(thus damage type(4) == damage type(36), they're both damage type 'normal', as 36-32 = 4).
I don't know if you understood all of it, but it basically doesn't really matter
