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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(DR_TargetUnit[DR_TempInt] is in DR_EnemyGroup[1]) Equal to True
Then - Actions
Unit Group - Add DR_TargetUnit[DR_TempInt] to DR_EnemyGroup[1]
Else - Actions
Animation - Play DR_Caster[DR_TempInt]'s attack animation
Unit - Cause DR_Caster[DR_TempInt] to damage DR_TargetUnit[DR_TempInt], dealing DR_Damage[DR_TempInt] damage of attack type Spells and damage type Normal
Unit Group - Add DR_TargetUnit[DR_TempInt] to DR_EnemyGroup[1]
I just want to damage the target unit with 1 time,but it every 0.03 second looping.
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