- Joined
- Jul 23, 2018
- Messages
- 243
Hello everyone, I downloaded and copied Bribe's Damage Engine 3.8 because I used 1.29 and my trigger seems to be buggy b/c somehow damage event is repeating for no reason.
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Deadly Strike Lvl
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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(DamageEventTarget is A ground unit) Equal to True
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Greater than 0
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of DamageEventSource) Equal to Death Blade (Melee)
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(Unit-type of DamageEventSource) Equal to Death Blade (Range)
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(Unit-type of DamageEventSource) Equal to Death Blade (AI) (Melee)
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(Unit-type of DamageEventSource) Equal to Death Blade (AI) (Range)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Equal to 1
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Then - Actions
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Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Life of DamageEventTarget) x 0.05) damage of attack type Chaos and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Equal to 2
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Then - Actions
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Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Life of DamageEventTarget) x 0.10) damage of attack type Chaos and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Equal to 3
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Then - Actions
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Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Life of DamageEventTarget) x 0.14) damage of attack type Chaos and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Equal to 4
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Then - Actions
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Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Life of DamageEventTarget) x 0.20) damage of attack type Chaos and damage type Normal
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Deadly Strike (Death Blade) for DamageEventSource) Equal to 5
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Then - Actions
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Unit - Cause DamageEventSource to damage DamageEventTarget, dealing ((Life of DamageEventTarget) x 0.22) damage of attack type Chaos and damage type Normal
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Else - Actions
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Game - Display to (All players) the text: ((Name of DamageEventSource) + ( has dealt + ((String(DamageEventAmount)) + ( to + (Name of DamageEventTarget)))))
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