- Joined
- Jul 25, 2009
- Messages
- 3,091
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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DamageEventTarget Equal to TempUnit
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DamageEventAmount Less than 99999.00
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Then - Actions
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Else - Actions
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Unit - Cause DamageEventSource to damage TempUnit, dealing DamageEventAmount damage of attack type Normal and damage type Normal
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Unit - Set life of DamageEventTarget to 100.00%
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Why does Unit - Set life of DamageEventTarget to 100.00% interfere with the distribution of damage from members to the leader?