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Damage detection system?

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Level 23
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Apr 16, 2012
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In warcraft 3, you have player unit events and unit events. Player Unit Events are specific for all units of given player, while Unit Events are specific to given unit. Not every unit event will have player unit event counterpart. Unfortunarely, one of those that do not have player unit events is Unit - Specific Unit Takes Damage. This is very useful for stuff like custom bash, critical strike, damage amplifications and modifications and more.

However, it is not so simple to create leakless Player Unit Event from Unit Event, so there are those nice big complex systems that handle all the stuff for you
 
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I dont know of any difference between weeps and bribes one, but Looking for help's has a few fixes in it(units wont explode, health bars wont flash) as well as support for detecting if the damage is from spells or auto attacks
 
Level 15
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How would Bribes systems hold up when there are 150x12 units on the map?

Can I just ignore this "issue" or should I try to remove as many units as possible from the system? I just need damage detection for certain simpler things. Also it has "unit is moving system" how does it work, can I remove it?
 
Level 23
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I dont know if you can remove units from the system, but you can test 150x12 units. The system only runs when units take damage, it will not lagg when they are idle and I dont think you can get 1800 units to attack each other at the same time
 
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