Can anyone tell me how to make this kind of spell.
I was trying to think of setting the health of the hero as a variable
and a trigger that will check if the hero's hp is equal to the variable stored.
If not, I will Subtract the stored variable with the current HP of the hero then I will set the health of that hero back to the stored health variable then have the shield maximum absorb amount be subtracted to the damage dealt that was stored a while ago. I would not know if it would work though.
If anyone else knows how please share your knowledge. thanks in advance
I was trying to think of setting the health of the hero as a variable
and a trigger that will check if the hero's hp is equal to the variable stored.
If not, I will Subtract the stored variable with the current HP of the hero then I will set the health of that hero back to the stored health variable then have the shield maximum absorb amount be subtracted to the damage dealt that was stored a while ago. I would not know if it would work though.
If anyone else knows how please share your knowledge. thanks in advance