- Joined
- Dec 2, 2016
- Messages
- 733
I have a script that when a player leaves the game the game kills his main unit, and another script that basically detects when the unit is killed and runs another script.
But I found a bug that when the unit is cycloned he can't be found on the map until he returns down. Is there a way to bypass this cyclone placeholder remover and kill the unit while cycloned? Either way even if I just detect the leave and run the other script I still need to kill this unit once he's free'd from the cyclone.
Thanks.
But I found a bug that when the unit is cycloned he can't be found on the map until he returns down. Is there a way to bypass this cyclone placeholder remover and kill the unit while cycloned? Either way even if I just detect the leave and run the other script I still need to kill this unit once he's free'd from the cyclone.
Thanks.