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Customizing model sounds

Level 4
Joined
Dec 31, 2018
Messages
21
I know you can edit a unit's sound set in the editor, but I wanted to know how to add, remove or copy sounds from a model (.mdx file). More specifically, I want to copy the Pulverize sound from the Tauren's Attack Slam animation. I tried adding it via the editor, but the sound is not instant, it plays after a delay.

I edit my models using Retera Model Studio and I can see a lot of what's called "Event Objects" in the Tauren's model. I'm prety sure these are responsible for triggering audio, since they have a speaker icon, but I have no idea how to identify which one I'm looking for or how to import it to my custom model.
 
Last edited:
Level 3
Joined
Oct 17, 2020
Messages
8
For identifing I would use ModelEditor. For where you want to play it, its probably easiest in RMS in text editor, just finding it name (it's most often on bottom) and just look how it's written and type what keyframe it should start. (probably also possible in ModelEditor node manager, you can check what SND it is and provide keyframe)
 
Twilac-edition of RMS

1726043330683.png

Download the bottom-right version
You can see the soundfile name and change it.
They are often triggered in animations, but this version of RMS have more information about these than classic RMS (and I know nothing of ModelEditor or other tools, I have not used them for over 8 years)
 
Level 4
Joined
Dec 31, 2018
Messages
21
For identifing I would use ModelEditor. For where you want to play it, its probably easiest in RMS in text editor, just finding it name (it's most often on bottom) and just look how it's written and type what keyframe it should start. (probably also possible in ModelEditor node manager, you can check what SND it is and provide keyframe)
I've been having issues with Model Editor, I can't do everything I should with it, but I'll see if I can manage to do this. Thanks for the reply.
 
Level 4
Joined
Dec 31, 2018
Messages
21
Twilac-edition of RMS

View attachment 487317
Download the bottom-right version
You can see the soundfile name and change it.
They are often triggered in animations, but this version of RMS have more information about these than classic RMS (and I know nothing of ModelEditor or other tools, I have not used them for over 8 years)
I didn't know of this version of the program, I'll give it a go. I hope it's not too different from the original. Thanks for the reply!
 
RMS and TRMS are fine as long as you save it as mdl.
If you are editing an SD model then you can really use War3 Model Editor It has an exhaustive list and is easy to use. You just have to have the Sound Editor of WE open to listen to the sounds.

If you have issue, just drop me a private message.
 
I don't recommend TRMS, it saves files differently and has a lot of bugs to corrupt model. If you end up using it, Id suggest, opening it with RMS after and resaving and still not guaranteed everything will be fine.
Just FYI: if you want ongoing development of any open source project, reporting errors to the author in a respectable way will often result in them getting fixed (often increasing morale of the developer, "people use and care about the thing that I'm making"). Saying stuff like this will likely lower morale of the developer, possibly result in the developer abandoning the project and all Warcraft 3 modding.

There were some major changes to the core of RMS and as a solo developer who is not the original author... Yeah, there were some bugs in the early days of various developments, but many got fixed quickly as they got reported. But currently I'd say it's pretty good. Although I'm not really a modeller, I mostly do simple stuff.
 
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