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Model editor sound probem, help

Discussion in 'Modeling & Animation' started by nigahiga, Feb 11, 2012.

  1. nigahiga

    nigahiga

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    Hi W3 community,

    I'm currently working on a arcade map and I'm stuck now.
    I've imported some custom models and I tried to add some footstep sounds and footstep prints via war3 editor.

    First I want to "Node Manager" and then
    "create new event object ---> SND (Sound) ---> Deep footsteps
    (FDFL,FDFR maybe left and right?)

    then i took some event track time from other models like the tauren and pasetd into it.

    after doing these steps i imported it into the World editor via impor manager.
    when i tested the map, there were no footstep sounds.

    footsteps prints seems also not to work.

    So all i want to do is to add some FOOTSTEP-SOUNDS and FOOTSTEP-PRINTS to custom models/units. I've tried everything but it still didnt work.

    I hope someone can help me :(
     
    Last edited: Feb 11, 2012
  2. General Frank

    General Frank

    3D Modeling Moderator

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    You probably have messed up the interval in which the footstep effects should be generated.
    Also, you might have just misplaced the even object since newly created event object are always generated at the origin of a model.

    Just post the model here or send me PM and I can help you out.
     
  3. Infrisios

    Infrisios

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    I think there lies your fault. They need to be within the walk animation, when the feet hit the ground. If you got tauren animations it's fine, but they might work not at all or at totally wrong times if you got other animations.
     
  4. nigahiga

    nigahiga

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  5. General Frank

    General Frank

    3D Modeling Moderator

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    You may just contact pyramidhe@d.