• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Custom Unit Portrait

Status
Not open for further replies.
Level 4
Joined
May 31, 2011
Messages
85
I see there is another .mdx file for the ingame portrait of the hero.
I have some questions. (3ds Max)

1. Do you need a camera? and if you do does any type of camera in 3ds max do the job?
2. Do you import the portrait.mdx same as the customunit.mdx?
3. Where can you change the unit portrat? any unit.
 
Some units don't have a separate portrait model, just uses a portrait camera (which you can add on Magos...)

If your model will use a separate portrait, just name it to YourModel_Portrait.mdx and import it too

Portraits are automatically used by the game, it auto matches the ModelPath (YourModel.mdx for example) to a corresponding portrait (YourModel_Portrait.mdx for example)... I just don't know what will happen if you add a _Portrait model when the model already has a portrait camera...
 
Level 4
Joined
May 31, 2011
Messages
85
Some units don't have a separate portrait model, just uses a portrait camera (which you can add on Magos...)

If your model will use a separate portrait, just name it to YourModel_Portrait.mdx and import it too

Portraits are automatically used by the game, it auto matches the ModelPath (YourModel.mdx for example) to a corresponding portrait (YourModel_Portrait.mdx for example)... I just don't know what will happen if you add a _Portrait model when the model already has a portrait camera...

Thanks alot.
 
Status
Not open for further replies.
Top