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Custom trees won't despawn once dead.

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Mar 29, 2009
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I posted about having my trees being turned to coral and have the coral able to be like a tree, but now i have a new problem. After my coral has been cut and is no longer able to provide wood the model still stays there and wont go away(ie when a tree dies it leaves a stump) and im left with my workers running through coral which is really annoying to have. So how do i change the death affect of the coral so there is nothing left after it is dead?
 
How would i create a trigger to remove the coral once dead from the map. Im trying to do it right now but getting extremely frustrated trying to create it since i can't find the things.
 
How do i do that because i have looked all over the place to do it. I've looked in the object editor and can't find the option.
 
Ofcourse you can remove something that's dead...

  • Destructible - Remove (Target destructible of issued order)
As for the event, that'd be harder. The easiest thing you can probably do is
  • Unit - A unit Is issued an order targeting an object
, with the condition that the targeted object is a lordaeron summer tree with less than 1 hit points.
 
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