OK, here goes:
How to:
Go to the sound editor in WE and browse for an appropriate unit that has the same or a bit less of an amount of "Yes", "YesAttack" and "What" sounds. Once you find it, go to the import manager and import all your sounds (I suggest you put them all in a separate folder so you can hit ctrl+shift+i and then select the folder. This will import all the sounds in that folder at once).
Now, let's say that for the appropriate amount of sounds you have picked the unit "SnapDragon", located in Units, Naga. In order for this to work, you must rename your imported sounds to this (let's say I'm gonna use a sound for an attack sound): "units\naga\snapdragon\snapdragonattack1.wav". So yeah, basically it goes like this:
"units\<<desiredrace>>\<<desiredunit>>\<<desiredunit>>attack(number)/yes(number)/what(number)/ready1/warcry1.wav"
What: Pretty self explanatory, this sound goes off when you click at your unit.
Yes: Order issued to move/attack/patrol at a point.
YesAttack: Order issued to attack a unit or building.
Warcry1: Order issued to attack a hero (kinda rare but you get it all the time if you keep clicking).
Important: Try to reduce the filesize, but without screwing up the quality of your sounds too much.
OK now on to the "Should I?":
I have exported sounds from WarCraft 2: Expansion Set (Beyond the Dark Portal). I have used them on 3 of my heroes so far: Turalyon, Danath and Khadgar. The ones who played my map already know I'm using BTDP (Beyond the Dark Portal) heroes and Tides of Darkness heroes. But the problem is, since they're from an old game, the quality isn't exactly the hottest.
I have attached Danath's sounds as an example. And it follows the SnapDragon example I've used, so you can get a better idea.
More importantly tho, do you think the quality of these sounds are too low for wc3?
*Attachment removed*
How to:
Go to the sound editor in WE and browse for an appropriate unit that has the same or a bit less of an amount of "Yes", "YesAttack" and "What" sounds. Once you find it, go to the import manager and import all your sounds (I suggest you put them all in a separate folder so you can hit ctrl+shift+i and then select the folder. This will import all the sounds in that folder at once).
Now, let's say that for the appropriate amount of sounds you have picked the unit "SnapDragon", located in Units, Naga. In order for this to work, you must rename your imported sounds to this (let's say I'm gonna use a sound for an attack sound): "units\naga\snapdragon\snapdragonattack1.wav". So yeah, basically it goes like this:
"units\<<desiredrace>>\<<desiredunit>>\<<desiredunit>>attack(number)/yes(number)/what(number)/ready1/warcry1.wav"
What: Pretty self explanatory, this sound goes off when you click at your unit.
Yes: Order issued to move/attack/patrol at a point.
YesAttack: Order issued to attack a unit or building.
Warcry1: Order issued to attack a hero (kinda rare but you get it all the time if you keep clicking).
Important: Try to reduce the filesize, but without screwing up the quality of your sounds too much.
OK now on to the "Should I?":
I have exported sounds from WarCraft 2: Expansion Set (Beyond the Dark Portal). I have used them on 3 of my heroes so far: Turalyon, Danath and Khadgar. The ones who played my map already know I'm using BTDP (Beyond the Dark Portal) heroes and Tides of Darkness heroes. But the problem is, since they're from an old game, the quality isn't exactly the hottest.
I have attached Danath's sounds as an example. And it follows the SnapDragon example I've used, so you can get a better idea.
More importantly tho, do you think the quality of these sounds are too low for wc3?

*Attachment removed*
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