- Joined
- Apr 12, 2009
- Messages
- 156
I've scoured the forums looking for FAQ on lighting and custom lighting pertaining to particular players or for particular areas (which ultimately can be the same thing). My findings have been successful to a point.
My task in my map as of now is to create a lighting effect triggered by this custom script: call SetDayNightModels("","") and trigger that effect for any player who moves their hero/units into a particular area; in context of my map, a crypt. Transversely, when the hero/units leave(s) this crypt, the game lighting would restore to it's normal preference.
It would appear that to do this fancy bit 'O' trigger-crafting, I would have to create a custom script of some sort. Sadly, I am incompetent in this field of admirable expertise, which leads me to this wonderful request forum.
Anyone who could provide such a solution in trigger form similar or exactly pertaining to my proposed concept and design would find rep bequeathed upon them like a celestial shower-time and a cozy nesting spot for that user's name would be promptly constructed in the map's credits.
Thank you.
My task in my map as of now is to create a lighting effect triggered by this custom script: call SetDayNightModels("","") and trigger that effect for any player who moves their hero/units into a particular area; in context of my map, a crypt. Transversely, when the hero/units leave(s) this crypt, the game lighting would restore to it's normal preference.
It would appear that to do this fancy bit 'O' trigger-crafting, I would have to create a custom script of some sort. Sadly, I am incompetent in this field of admirable expertise, which leads me to this wonderful request forum.
Anyone who could provide such a solution in trigger form similar or exactly pertaining to my proposed concept and design would find rep bequeathed upon them like a celestial shower-time and a cozy nesting spot for that user's name would be promptly constructed in the map's credits.
Thank you.