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hello, I need to know how to make a custom loading screen (while loading the map and where they are to select the chapters) and if you tell me how to make custom races would be great.
PD:if you send me my messenger would be great because I can not find it on the forums of hiveworkshop
you can make the pic of your loading screen then use Magos model editor to make a custom loading screen out of your picture then just import it into the map and change the loading screen path into the file path of your imported model at the WE..... be sure to import the pic that you used as a texture too.
hello, I have 3 questions, if you can resolve them to me would be great:
1.-when I make the enemy attack, cast spells not only attack
2 .- How do I get put in a cinematic black screen and then exit the message of victory?
3 .- I can give color to the message of missions?
1) If the units cannot be ordered to stop attacking, this trigger would do:
Unit Target / No Target
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Human Mountain King - Storm Bolt (Attacked unit)
OR:
Unit - Order (Attacking unit) to Human Mountain King - Thunder Clap
This will order the attacking unit to either cast storm bolt on the attacked unit, or cast thunder clap.
Do not use both the actions in the same trigger.
Point Target
Events
Unit - A unit Is attacked
Conditions
Actions
Set TempLoc = (Position of (Attacked unit))
Unit - Order (Attacking unit) to Human Blood Mage - Flame Strike TempLoc
Custom script: call RemoveLocation(udg_TempLoc)
This makes the attacking unit cast Flame Strike at the location of the attacked unit.
Note that you have to use the variable and custom script in order to avoid lag.
The variable is a point variable called "TempLoc".
2) If I understand correctly, it would be something like this:
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Player Group - Pick every player in WinningPlayers and do (Actions)
Loop - Actions
Game - Victory (Picked player) (Show dialogs, Show scores)
"WinningPlayers" would be a player group that you set for the players that need to win (obviously).
It makes the screen go black and lets the players in the player group win.
hello, 5 days ago I asked for help on three things and they did not answer, please: would you do me a favor if you help me:
1 - how can I get a loading screen and import custom models, icons, and other
2 - How do I make the enemy launch spells and abilities?
3 - How do I put color to the message MISSION HOME?
Your questions have been asked a million times before and there are brilliant tutorials about it.
Try the search button next time instead of wasting other people's time.
Multi-threading is also forbidden, if people didn't answer your questions they had good reasons (the ones mentioned above) and you should bump your thread instead of making another one.
1) How to import a Loading screen, Icons, models.
2) With the trigger "Unit - Order unit to [command] [unit/point/no target] - e.g.: "Unit - Order (Triggering unit) to Human Mountain King - Storm Bolt (Targeted unit)"
3) Warcraft Color Tags
hello, could you answer me this questions, please?
1 how can I do custom loading screens?
2 how can I do that the enemies throw spells?
3 how can I put colour to the message: MAIN MISSION
4 how can I import models, icons...?
Step 1) GO to http://www.wc3c.net/tools/weu/ and download the World Editor Unlimited ( WEU ). After downloading install it. You done this open your new WEU Folder and open the "WEU Enhancer.
Step 2) Now get you image you want for the loading screen. You can take any image with the size ( 1024 x 768 )
Step 3) As you open the WEU Enhancer click "Edit map" open your map and go to: "Imported Files". There you see that you can import your custom loading screen. Press ok ( save your map ) and done
Step 4) Note: Only use WEU for this - don't use the editor of it!
==== Enemies throw spells ====
Sorry but I don't understand what you mean by this --- only how enemies cast a spell?
Hint: I get the error that d3dx9_35.dll is missing. If you get this to to the following if not skill the rest!!
1) Go to: http://www.dll-files.com/dllindex/dll-files.shtml?d3dx9_35
2) Click on the "download" button in the "Gray Free download" part.
3) Unzip this and put this .dll data in the folder of the downloader tool ( The Model Editor folder )
4) Run it
==== Import ====
You simply download what you need. Now in the editor you open the "Import Manager" and import everything that you need.
After importing you need to change the path. To do this double click the imported data - mark "Use custom path" and change the path into the correct one.
How you have to change what is in the description at the downloaded icon or model where you downloaded it.
Edit: Added some pictures so you can get a better view ( sorry for the bad quality )
Edit 2: If you download something from this side, don't forget to give: +rep
You posted 4 threads, 3 of them contain these questions: "How to use color?", "How to let enemies use spells?".
The other questions you've asked here have been answered in your previous threads as well.
So what is the point of this? Are you trying to waste our time? Are you just not seeing everyone's posts?
Do you simply not understand what people are trying to explain? You don't need to start a new thread for that, you know?
I have reported this... let's see what the others think of it.
Edit: nice guides, Dr.Boom... unfortunately, I doubt they will be used :/
(and congrats on 555 posts, don't know if it's something to be proud of, but well... xD)
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