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custom requirment

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You would need a custom system, e.g.:
  • Trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Player - Make Guard Tower Unavailable for training/construction by (Player((Integer A)))
  • Trigger1
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Farm
    • Actions
      • Unit Group - Add (Triggering unit) to Group
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Group) Greater than or equal to 2
        • Then - Actions
          • Player - Make Guard Tower Available for training/construction by (Owner of (Triggering unit))
        • Else - Actions
 
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