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Custom Value: u can set only during game, so dynamic value, but u can change a unit custom value anyy time when u want.
Usefull for unit indexer system (unit indexer usefull for damage detection system , or anywhere when u want attach data to a unit, so usefull for spells and in alot place where u want do it without hashtable)
Point Value: its constant value what u set in object editor
Usefull if u want categorize the unit types or want attach data to unit:
example every unit what got point value 2 respawn in region[2], or if u kill unit then u can get same exp or gold than his point value, or if u have alot area in map then u can set every cave mob point value to 4, and forest creeps point value to 5 (and when die u check just the point value and make different action depend on point value)
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