- Joined
- May 25, 2009
- Messages
- 103
Hi,
I spent the last hours for model/animation-tutorials.
Now I got a great bucket helmet (not the right z-size yet), and improved Rondos pitchboiler:
( https://www.hiveworkshop.com/threads/pechkessel1.50163/#resource-23370 )
Now you could get that boiler (different animations) and use it as a helmet
But the boiler, as well as the pitchboiler produce green boxes now... while the boiler-helmet works (each uses the same blp).
I think I've fucked up some of the vertexes or something like that.
Perhaps someone could have a look on these. You would be of really great help
If we could get them work, am I allowed to upload them with credits to Rondo?
Models:
2018-01-17_9f62x26m
€dit - it is really a pain that you can't edit the titles (I could have recycled my last thread, or correct this one - since the models are not from scratch, ofc, only new animations...)
________
€dit2: I've forgotten more than I thought or something has changed Oo. I still dont get em running, but if I test the original pitchboiler I experience odd flaws:
The original works if the imported mdx is "war3mapImported\pitchboiler.MDX" but not without the "war3mapImported\"?! Both use the same blp.
I don't remember that the mdx-path matters :O I hope I'm not simply stupid...
I spent the last hours for model/animation-tutorials.
Now I got a great bucket helmet (not the right z-size yet), and improved Rondos pitchboiler:
( https://www.hiveworkshop.com/threads/pechkessel1.50163/#resource-23370 )
Now you could get that boiler (different animations) and use it as a helmet
But the boiler, as well as the pitchboiler produce green boxes now... while the boiler-helmet works (each uses the same blp).
I think I've fucked up some of the vertexes or something like that.
Perhaps someone could have a look on these. You would be of really great help
If we could get them work, am I allowed to upload them with credits to Rondo?
Models:
2018-01-17_9f62x26m
€dit - it is really a pain that you can't edit the titles (I could have recycled my last thread, or correct this one - since the models are not from scratch, ofc, only new animations...)
________
€dit2: I've forgotten more than I thought or something has changed Oo. I still dont get em running, but if I test the original pitchboiler I experience odd flaws:
The original works if the imported mdx is "war3mapImported\pitchboiler.MDX" but not without the "war3mapImported\"?! Both use the same blp.
I don't remember that the mdx-path matters :O I hope I'm not simply stupid...
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